Twinkle Comics #1
☆ Be the first to review + Add to your collection — Join freeAn anthology issue featuring multiple stories. "Strongman" follows a scout who must prevent Japanese soldiers from discovering a regiment's location; when a frightened dog threatens to give away the position, the scout uses various tactics to silence it and ultimately sacrifices himself in combat. "Hop" is a comedic tale of a small character who aspires to become a detective and encounters Nazi spies, eventually hiding in a hideout while the spies search for him. A third story involves a magician and a rabbit farm, where magical voices and superstitious charms confuse the magician about the nature of his prop rabbits.
Lieutenant Jay Case of the United States Army Air Force and his crew survive a harrowing dogfight over the African desert in 1943, only to find themselves stranded and forced to make a desperate deal with local Arabs for supplies—a choice that leads to capture and an unexpected rescue. With betrayal, desert survival, and enemy patrols closing in, Case and his men must find their way back to Allied lines.
Superstitious Al-o-ysius arrives to help a magic shop owner, Mr. Goldin, who's been plagued by a string of failed tricks and cursed illusions—but the mysterious charm-seller soon discovers the real culprit behind all the bad luck. With wit and whimsy, this humor tale spins a yarn about fortune, superstition, and what happens when a rival competitor's schemes clash with genuine magical intervention. It's a delightful romp through a world where lucky charms and bad intentions collide.
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Reprinted in Twinkle Comics #1 (1946), Golden Age of Comics #6 (1983)
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