Walt Disney's Autumn Adventures #2
☆ Be the first to review + Add to your collection — Join freeMickey Mouse and Goofy follow a mysterious trail of ancient stone markers, deciphered by Professor Seezal, leading to a forgotten island rumored to hold a treasure of long-lost statues. But their journey takes an unexpected turn when they stumble upon a fugitive hiding among the rocks—only to find the island’s true mystery runs deeper than gold.
When the Duckburg football team faces off against the fierce Dogdale Barkers in a crucial September Scrimmage, Uncle Scrooge steps in with a few old-school tricks—like concealing the football in his top hat—to help turn the tide. With Donald Duck and the nephews cheering from the sidelines, Scrooge’s clever gambits bring both strategy and laughs to the field.
When the Wicked Witch snatches Chip and Dale and drags them to the 283rd Annual Witch Convention, the duo finds themselves in a spellbound gathering of witches—complete with Gasputin the donkey and a prize contest that could change everything. With mischief in the air and magic in the mix, the usual antics take a witchy twist as the munks try to stay one step ahead of their captor’s plans.
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Reprints
↩ Reprints Walt Disney's Comics and Stories #2 (146) (1952), Walt Disney's Comics and Stories #3 (147) (1952), Four Color #747 (1956), Walt Disney's Mickey Mouse Almanac #1 (1957), Walt Disney's Comics and Stories #7 (223) (1959), Walt Disney's Comics and Stories #2 (242) (1960)
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