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Walt Disney's World of the Dragonlords #[nn] cover
Cover: Giorgio Cavazzano

Walt Disney's World of the Dragonlords #[nn]

Sep 2005 · Gemstone · 12.99 USD
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About this Collection

This collection brings together the complete run of Walt Disney's World of the Dragonlords, a 2005 Gemstone miniseries that reimagines classic Disney characters in a high-fantasy setting. The story follows Mickey Mouse, Donald Duck, and Goofy as they are transported to a magical realm where they must battle dragons and dark forces to save the kingdom. Written by Warren Spector and illustrated by John Blair Moore, the series blends adventure with the familiar charm of the Disney cast.

"Chapter 1: A Door Opens... And Closes!" kicks off a wild, fantastical adventure in Walt Disney's World of the Dragonlords #nn, a 2005 Gemstone release with a cover by Giorgio Cavazzano. Written by Byron Erickson and illustrated by Giorgio Cavazzano, the story finds the nephews tending to newborn dragons—especially one in need of care—while Scrooge’s meddling stirs tension between Lord Moraq and his general, General Hyrrr. Meanwhile, back in Duckburg, the still-hungry Groob accidentally becomes part of a fantasy cosplay scene, mistaken for a dedicated fan.

Contains 12 stories
Chapter 1: A Door Opens... And Closes!
16 pp · Adventure, Humor, Anthropomorphic-Funny Animals
Donald DuckUncle Scrooge McDuckHueyLouieDeweyBrendonHintermannNurgSnarkGroob

In "Chapter 1: A Door Opens... And Closes!", Donald Duck tries to force a family picnic on his reluctant relatives—Scrooge, Huey, Dewey, and Louie—only to have it shattered by the sudden arrival of Brendon and Hintermann, fleeing warriors from another realm. When dragon-riding Morg forces burst through a magical portal, the two escape back home, but not before Nurg and Snark snatch the Ducks as captives, leaving Groob behind unconscious.

Chapter 2: Slaves of the Morg
14 pp · Adventure, Humor, Anthropomorphic-Funny Animals
HueyLouieDeweyRasmusClargJuteGroobGus GooseGrandma DuckGeneral Hyrrr

In "Chapter 2: Slaves of the Morg," Huey, Louie, and Dewey find themselves enslaved in the dragon stables, struggling to survive under the shadow of the Morg's rule, while secretly reaching out to Jute, a clever boy who moves unseen through the city's hidden corners. Meanwhile, back in Duckburg, Groob’s attempt to steal food ends in a comical showdown when Grandma Duck confronts him with her shotgun, proving even the sneakiest schemes can’t outwit her.

Chapter 3: Jute
10 pp · Adventure, Humor, Anthropomorphic-Funny Animals
HueyLouieDeweyJuteClargRasmusGeneral HyrrrLord MoraqSnarkNurgGakDonald DuckUncle Scrooge McDuck

In "Chapter 3: Jute," Huey, Louie, and Dewey team up with the mysterious Jute to navigate the hidden tunnels beneath the city, racing to find Donald and Uncle Scrooge—now caught in a dangerous game between the rival Morgs, General Hyrrr and Lord Moraq. With Clarg, Rasmus, Snark, Nurg, and Gak close behind, the young adventurers must outwit treacherous traps and shifting alliances in a high-stakes mission where loyalty is as slippery as the city’s underbelly.

Chapter 4: Three for Three
16 pp · Adventure, Humor, Anthropomorphic-Funny Animals
Donald DuckUncle Scrooge McDuckHueyLouieDeweyRasmusJuteMorg warriorsGeneral HyrrrLord MoraqdragonsSpitfireSmokeySnifflesGroobcosplayers

When the nephews take on the unexpected task of caring for newborn dragons—especially one that’s barely clinging to life—chaos brews in the dragonlands. Scrooge, ever the schemer, fans the flames between Lord Moraq and his ambitious general Hyrrr, while back in Duckburg, the hungry Groob stumbles into a world of fantasy cosplayers who mistake his intensity for dedication.

Chapter 5: Escape from the Morg
16 pp · Adventure, Humor, Anthropomorphic-Funny Animals
ClargSkagHueyLouieDeweySpitfireSmokeySnifflesRasmusJuteDonald DuckUncle Scrooge McDuckGroobcosplayers

In "Chapter 5: Escape from the Morg," the nephews—Huey, Louie, and Dewey—team up with Clarg and Skag to orchestrate a daring breakout from the oppressive Morg dragon-training facility. With help from Donald and Uncle Scrooge, relayed through Jute, they free the young dragons and seize a chance to flee, only to find their escape route quickly taken out of their hands as the dragons take flight on their own.

Chapter 6: Mama
12 pp · Adventure, Humor, Anthropomorphic-Funny Animals
HueyLouieDeweySpitfireSmokeySnifflesMamaClargSnarkRasmusGeneral HyrrrDonald DuckUncle Scrooge McDuckJute

In "Chapter 6: Mama," the young dragons Huey, Louie, and Dewey finally reunite with their mother, Mama, as they prepare to journey into Freedom Marsh to find the rebel human village. With Sniffles recovered and the group on the move, the stakes rise as Scrooge and Rasmus stir unrest among the Morg in the city, while Donald Duck works in secret to undermine their weapons.

Chapter 7: Freedom Marsh
12 pp · Adventure, Humor, Anthropomorphic-Funny Animals
HueyLouieDeweySpitfireSmokySnifflesBrendonHintermannKrangGroobcosplayersDaisy DuckGladstone GanderRasmusJuteUncle Scrooge McDuck

In "Chapter 7: Freedom Marsh," the nephews crash-land into the free human village of Freedom Marsh, sending Krang tumbling into the midst of its curious inhabitants. As Scrooge, Donald, Rasmus, and Jute prepare a daring strike against the Morg, Groob finds himself overwhelmed by the wonders of Duckburg, while Daisy Duck grows uneasy over the sudden absence of her loved ones.

Chapter 8: Brendon
16 pp · Adventure, Humor, Anthropomorphic-Funny Animals
HueyLouieDeweyDonald DuckUncle Scrooge McDuckBrendonHintermannSiliaLord MoraqGeneral HyrrrMorg warriorsSpitfireSmokySnifflesMamaGroobBridley Snot

In "Chapter 8: Brendon," the fate of Duckburg’s children hangs in the balance as Brendon and the cunning Hintermann test-fly war dragons, racing against time to evacuate the nephews and others before the Morg warriors strike. Meanwhile, Uncle Scrooge’s meddling escalates when he arms General Hyrrr with a suspicious elixir, leading to a chaotic showdown with Lord Moraq—while back home, movie director Bridley Snot spots a bizarre new star in the making: Groob.

Chapter 9: Toom Raiders
12 pp · Adventure, Humor, Anthropomorphic-Funny Animals
HueyLouieDeweySpitfireSmokySnifflesMamaDonald DuckUncle Scrooge McDuckGeneral HyrrrKrangSiliaJuteMorg warriorsDaisy DuckGroob

In "Chapter 9: Toom Raiders," Huey, Louie, and Dewey join forces with Spitfire, Smoky, and Sniffles on a daring mission to rescue Donald and Uncle Scrooge from the clutches of the Morg warriors, led by General Hyrrr. As the raid unfolds, the boys face perilous traps and unexpected twists, leaving Jute in enemy hands—while Daisy Duck, piecing together clues from a baffled Groob’s TV interview, rallies help from the brilliant Gyro Gearloose.

Chapter 10: Family Matters
12 pp · Adventure, Humor, Anthropomorphic-Funny Animals
HueyLoouieDeweyDonald DuckUncle Scrooge McDuckBrendonHintermannClargSnarkGeneral HyrrrJuteRasmusSpitfireSmokySnifflesDaisy DuckGyro Gearloose

When the threat of war looms over both the Morg and the free humans, the Ducks and their allies brace for battle—back in Duckburg, Gyro Gearloose races against time to unlock a hidden dimensional portal, while Huey, Dewey, and Louie keep watch over the city, and Donald, Scrooge, and Daisy prepare for whatever comes through.

Chapter 11: Sniffles
16 pp · Adventure, Humor, Anthropomorphic-Funny Animals
HueyLouieDeweyDonald DuckUncle Scrooge McDuckSpitfireSmokySnifflesMamaBrendonHintermannfree humansGeneral HyrrrRasmusClargMorg warriors

When General Hyrrr launches a reckless assault, the enslaved humans rise up and seize the moment, trapping his forces with help from the Ducks and a handful of free dragons. While Brendon keeps Huey, Louie, Dewey, and the baby dragons out of the fray, Sniffles—protecting Mama from danger—steps in too late, taking a crushing blow that sends him crashing into the swamp.

Chapter 12: Home
12 pp · Adventure, Humor, Anthropomorphic-Funny Animals
HueyLouieDeweySpitfireSmokySnifflesfree humansMorg warriorsMorg emperorClargGeneral HyrrrBrendonHintermannJuteSiliaDaisy DuckGyro GearlooseGroob

After surviving a near-fatal battle, Sniffles begins to heal as the free humans secure the last of the isolated Morg outposts. With the war over and the Ducks preparing to return home, Hintermann uses his magic to send them back—only to find their world transformed, where Groob has become the unexpected sensation of Galactic Doom.

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Full credits

artist, inker Giorgio Cavazzano
colorist Marie Javins
letterer Jon Babcock
cover pencils, inks Giorgio Cavazzano

Reprints

Reprinted in Disney Masters #12 (2020)

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