Weird Western Tales: Jonah Hex #[nn]
☆ Be the first to review + Add to your collection — Join freeThis collection brings together the complete run of the 2020 DC series centered on the scarred, morally complex bounty hunter Jonah Hex. Set in the harsh landscape of the American frontier, these stories follow Hex as he navigates a world of outlaws, corrupt officials, and supernatural threats, blending classic Western tropes with DC's signature dark storytelling. The volume showcases the character's enduring appeal as a grim antihero in a brutal, unforgiving era.
In "Welcome to Paradise," Jonah Hex confronts a haunting memory from his past when a blow to the head forces him to relive the moment he led his Confederate comrades to their deaths during a failed escape from a Union Army camp. The weight of that betrayal still echoes, as Jeb Turnbull—his closest friend—died that day, and Jeb's father, Quentin, has sworn vengeance ever since. Written by Michael Fleisher and illustrated by Noly Panaligan, this gripping tale unfolds with stark, grounded intensity, while José Luis García-López delivers a striking cover that captures the grim, relentless atmosphere of Jonah’s haunted journey.
Jonah Hex rides into a dying camp, drawn by a promise made to a dying Pawnee Chief. With the weight of betrayal heavy on his shoulders, he tracks down the man who sold the blankets that killed his friends—only to find the truth is far more twisted than vengeance.
Jonah Hex rides into a storm of betrayal when he tries to protect his friend Windy Taylor from the ruthless Mr. Fenrick, who’s determined to seize his land. But as loyalty fractures and old wounds reopen, Jonah finds himself caught between a dying man’s plea and the shocking truth that Windy’s own son, Tod, is playing a darker game.
Jonah Hex takes on a job that starts with a plea from Amy Gauwell, who fears the Scortch Donnigan gang is terrorizing her town. But as Jonah digs deeper, he finds the sheriff, Luke Little, isn’t the lawman he claims to be—and someone in the town is playing a dangerous game.
In the dusty frontier town of Point Pyrrhus, Jonah Hex is drawn into a deadly game when a federal agent hires him to guard President Ulysses Grant during a visit. As tensions rise, Quentin Turnbull learns of Jonah’s presence and sends killers to silence him—forcing the bounty hunter to defend himself while the fate of the nation hangs in the balance.
Blinded by the horrors of the Point Pyrrhus Massacre, Jonah Hex becomes prey to the vengeful Cranston Gang, who see him as weak and vulnerable. With only an actor and his wits to guide him, Jonah must outrun killers who believe he’s finished—while the past he’s tried to outrun finally catches up.
In "Showdown with the Dangling Man," Jonah Hex finds himself at odds with a ruthless landowner whose toll demands turn deadly—those who refuse to pay are lured onto a treacherous path through a marsh where quicksand claims them. With the lives of travelers hanging in the balance and a trail of bodies leading to the Antelope Springs Way Station, Jonah must confront the man who sees the frontier as his personal domain.
Jonah Hex finds himself locked up, mistaken for a member of the notorious Gallagher Boys—only to be handed a death sentence by the very man who hired them. With the Gallaghers set to break him out just to kill him, Jonah must survive the trap before the noose tightens.
Jonah Hex is hired to guard Mary Ellen Todd, a fearless Women's Suffrage activist, as tensions rise in a frontier town where the fight for voting rights is met with violence. With Sheriff Hillman and the local militia divided, Jonah must navigate a web of deceit, where allies like Clem and Miss Hawkins may not be who they seem—and danger lurks in every shadow, from the likes of Curtis Thraxton to the enigmatic Avery Salisburg.
Jonah Hex wakes to a blow on the head, plunging him into a harrowing flashback: a desperate escape from a Union Army camp that ends in tragedy. As he relives the moment he led his Confederate comrades—Jeb Turnbull, Rufe, Hank, and others—into a deadly ambush, the weight of guilt crashes down. The memory is haunted by the faces of those who died, including Jeb, whose father, Quentin, now swears revenge.
Jonah Hex returns to Richmond seeking redemption, only to be captured by Quentin Turnbull, who stages a brutal mock trial to accuse him of betraying his comrades at Fort Charlotte. With Ben, Jimmy, Hank, and others watching from the shadows, Jonah must face the ghosts of his past in a showdown that blurs the line between justice and vengeance.
In "Gunfight at Wolverine," Jonah Hex crosses paths with Sheriff Dave Prentice, a man he once called friend, now guarding a quiet frontier town. When the McCandless gang descends on the settlement, Jonah steps in to help, but as the gunfire rings out, he begins to suspect that Prentice’s past holds a darker truth than he’s letting on.
Jonah Hex is hired by a wealthy landowner to rescue his daughter, Debbie Haynes, kidnapped by a renegade band of Indians. Tracked into the wilderness, Jonah is captured and left to face a hungry bear, only to be rescued by a mysterious figure known as Crazy Joe Bigfoot—whose own motives remain unclear.
Jonah Hex rides into a frontier town where justice is spectacle and the gallows draw crowds like a circus—except the condemned are innocent, and the real crime is the town’s bloodthirsty entertainment. With the Yellow Mask Gang on his trail and a string of lives hanging in the balance, Jonah must decide whether to save the next victim or expose the town’s deadly game.
Jonah Hex is drawn into a volatile standoff when he’s summoned to mediate a peace treaty between the U.S. military and the Paiute, a mission complicated by the presence of his old rival, Crazy Joe Bigfoot, whose fierce opposition threatens to ignite violence. With tensions rising and lives already lost, Jonah must navigate treachery among allies and enemies alike, as the fate of the treaty—and the people caught in its shadow—hangs in the balance.
Jonah Hex is hired to track a white wolf terrorizing a frontier town, but the trail leads him to a web of deceit where a man’s death is staged to frame the animal. As he uncovers a conspiracy tied to the Eastern Wyoming Sheepmen's Association, Jonah finds himself chasing shadows—where the real predators wear human faces.
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↩ Reprints All-Star Western #10 (1972), All-Star Western #11 (1972), Weird Western Tales #12 (1972), Weird Western Tales #13 (1972), Weird Western Tales #14 (1972), Weird Western Tales #16 (1973), Weird Western Tales #17 (1973), Weird Western Tales #18 (1973), Weird Western Tales #19 (1973), Weird Western Tales #20 (1973), Weird Western Tales #21 (1974), Weird Western Tales #22 (1974), Weird Western Tales #23 (1974), Weird Western Tales #24 (1974), Weird Western Tales #25 (1974), Weird Western Tales #26 (1975), Weird Western Tales #27 (1975), Weird Western Tales #28 (1975), Weird Western Tales #29 (1975), Weird Western Tales #30 (1975), Weird Western Tales #31 (1975), Weird Western Tales #32 (1976), Weird Western Tales #33 (1976), Weird Western Tales #34 (1976), Weird Western Tales #35 (1976), Weird Western Tales #36 (1976), Weird Western Tales #37 (1976), Weird Western Tales #38 (1977)
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