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X Isle#3

X Isle #3

Sep 2006 · Boom! Studios · 2.99 USD

In X Isle #3, the fragile alliance on the island begins to fracture as Greer and Benga push for control, testing Keller’s resolve when he refuses to abandon his daughter. With Temple and Matt following Sarah’s trail, they’re ambushed by the strange Vegemites, fight them off, and press on—only to discover a crashed alien ship and a single clue: Sarah’s shoe. Meanwhile, Kent’s wound worsens and Greer’s group fails to signal for help, while Benga stumbles upon a forgotten boat graveyard in the island’s heart. Written by Andrew Cosby and illustrated by Greg Scott with colors by Sunder Raj and letters by Marshall Dillon, this tense chapter unfolds with quiet dread and mounting tension. Cover by Greg Scott.

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writer Andrew Cosby · artist, inker Greg Scott · colorist Sunder Raj · letterer Marshall Dillon

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Full credits

artist, inker Greg Scott
colorist Sunder Raj

Full plot ⚠ may contain spoilers

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Greer & Benga try to take over the group. They find Keller will not abandon his daughter. Keller, Temple, Matt go after Sarah & Greer, Benga & Kent head for higher ground to try to get the radio working. Following Sarah's trail they are attacked by Vegemites. They fight them off & follow them hoping they will lead them to Sarah. They find a crashed alien spaceship & find Sarah's shoe inside. Greer's group doesn't get a radio signal. Kent's wound infection continues to spread. While Benga is trying to catch a creature for dinner they run into a boat graveyard in the middle of the island.

Plot details indexed by the Grand Comics Database (CC BY-SA).