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Atomic Bunny #15 (1959)

Charlton · 1959 · 35 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueAtomic Bunny #16 →
Contains 4 stories
Rabbit Hounded
5 pp

Atomic Bunny finds himself in a tight spot when Herkimer, the world's champion rabbit hound, arrives looking for a meal—and our hero has temporarily run out of the atomic carrots that power him. Using quick thinking and a bottle of essence of rabbit scent, Atomic Bunny sets a clever trap to outsmart the relentless hound and keep his rabbit friends safe.

Foul Ball
2 pp · anthropomorphic-funny animals

When Atomic Bunny agrees to help a young bunny overcome his reluctance to bathe, he devises an unconventional scheme: a baseball practice session that gradually strips away the boy's clothes in the name of effort and determination. What starts as innocent fly-ball catching becomes an unexpectedly clever lesson in following through on promises—with a splashy twist that proves Atomic Bunny's real game all along.

The Duel
10 pp · anthropomorphic-funny animals

Atomic Bunny's young fans are convinced their father is the superior golfer and challenge the renowned champion to a tournament to prove it—but their old man isn't so sure he can hang with Atomic Bunny's legendary game. With a magnet-rigged golf ball and a wind machine secretly stashed on the course, the kids are ready to stack the deck, though Atomic Bunny has a few tricks of his own to keep this duel competitive.

Some Days You Can't Win
5 pp · anthropomorphic-funny animals

Lil Bunny and the other bunnies of Bunnyville enter a masquerade party at the Boys Club, confident their costumes will fool everyone—but a clever judge identifies them all by their telltale buckteeth. Determined to win next month's red bicycle prize, the bunnies visit Dr. Cusps to have their teeth straightened, only to discover that this solution creates an entirely new problem when the masquerade rolls around again.

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