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Atomic Mouse #39 (1960)

Charlton · 1960 · 35 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueAtomic Mouse #40 →
Contains 5 stories
The Mean Mouse
5 pp · humor; anthropomorphic-funny animals; superhero

Atomic Mouse returns from a trip to find the mice acting strangely grateful—until he discovers Professor Scratcher has built a nasty robot duplicate to frame him and turn the mice against their hero. When Atomic Mouse sees through the trick, he uses his powers to reprogram the robot and turn the tables on the scheming cat and his accomplice.

The Return of Atomic Mouse
6 pp · humor; anthropomorphic-funny animals; superhero

When Atomic Mouse announces he's leaving the woodland creatures who depend on him, the desperate community hatches a plan to convince him to stay—but their schemes of a leaking dam and forest fire backfire when he sees through their tricks. When a genuine threat arrives in the form of a monstrous wildcat, Atomic Mouse must prove his worth in a battle that will determine whether he remains their protector or finally departs.

A Mouse's Tale
5 pp · humor; anthropomorphic-funny animals; superhero

Atomic Mouse stumbles upon a massive gathering of mice determined to band together and stand against their natural predators—but when their enemies learn of the assembly, the would-be army's courage crumbles under pressure. With the mouse population facing annihilation in a moonlit glen, Atomic Mouse arrives just in time to turn the tide, though his intervention comes with a hard-won lesson about knowing one's true nature.

The Great Root Robbery
4 pp · humor; anthropomorphic-funny animals; superhero

When word reaches Atomic Mouse that the Mole—a notorious arch-criminal he once defeated—has returned with a sinister scheme to burrow beneath the valley and destroy all its roots, our hero must track down his enemy's underground lair before the land becomes barren. Racing against time, Atomic Mouse devises an ingenious plan using his own atomic strength to fortify the very roots the Mole intends to ravage. It's a battle of wits and willpower as the hero and villain clash in this four-page adventure from 1960.

Good Dog
2 pp · humor; children

Sonny Jim brings his dog Pal to show off some impressive tricks—fetching Uncle Andy's newspaper, then his slippers, all carried dutifully in the pup's mouth. But when the boy decides to demonstrate one final surprise trick, Pal's idea of what his owner "always wants" leads to a comedic twist that proves even the best-trained dog has his own sense of humor.

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