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Blazing Sixguns #16 (1964)

I. W. Publishing / Super Comics · 1964 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueBlazing Sixguns #17 →
Contains 4 stories
The Grim Hand of Death
8 pp · western-frontier

Buffalo Bill volunteers for a desperate mission to break through a thousand attacking Cheyenne and Sioux warriors and bring help to fifty besieged American scouts trapped on Beecher's Island in the Arikaree River. Using cunning and quick thinking, he must outrun his pursuers across treacherous terrain while his comrades fight for their lives back on the island. With time running out and the enemy closing in, Bill races against death itself to save his fellow scouts.

Swift Deer and the Russian Bear
7 pp · western-frontier

In 1811 Russian Alaska, Swift Deer, a Ute brave, volunteers to scout the mysterious pale-faced invaders pushing south from the frozen north—only to be enslaved by the ruthless fur traders who plan to conquer the entire continent. When he escapes and returns to warn his tribe, Swift Deer devises a daring plan to drive the Russians from their foothold in what will become California, testing his cunning against an occupying force determined to claim a new empire in the American West.

The Sacred Ruby of Amad-Red
7 pp · western-frontier
Five Deaths
7 pp · western-frontier

When a Cheyenne medicine man named One-Eye challenges Buffalo Bill to a series of deadly contests—from a pit of venomous snakes to an untamed killer stallion to a plunge from a mountain cliff—the legendary scout must outwit supernatural magic with frontier cunning and quick thinking. Bill faces each trial knowing that One-Eye is determined to stop the tribe's drift toward war, and only by surviving every "death" can he prove his medicine is stronger and convince the Cheyenne to choose peace. Will Bill's wits and resourcefulness carry him through five impossible ordeals, or will One-Eye's dark magic finally claim him?

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