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Captain Midnight #42 (1946)

Fawcett · 1946 · 52 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueCaptain Midnight #43 →
Contains 11 stories
The 20th Century Slaves
7 pp · adventure; aviation
Captain Midnight [Captain Jim "Red" Albright]Deputy Sheriff Rufe (villain)Deputy Sheriff Zeb (villain)Sheriff Peters (villain)Stevens (villain)planatation owner (villain)

In "The 20th Century Slaves," Captain Midnight—known here as Albright—lands his plane during a storm and stumbles into a remote town where he's quickly wrongfully sentenced to a chain-gang. Forced to work on a private plantation, he uncovers a shocking truth: innocent men are being enslaved under brutal conditions. With his wits and courage, Albright begins to unravel the injustice, determined to expose the truth.

Wishes He Could Exercise His Rights
0.5 pp · humor; military

Pilot Pete just wants a moment's rest, but his commanding officers have other plans—every time he tries to catch a quick nap, there's another urgent task or mandatory exercise class waiting for him. This tongue-in-cheek military comedy captures the relentless grind of base life in 1946, where a soldier's dreams of downtime keep getting derailed by duty.

Portable Stool
0.5 pp · non-fiction
V Stands for Volcano
8 pp · adventure

Stranded on a Japanese-held island after a daring rescue, Captain Midnight and General Dooley must survive both a hostile siege and the jungle itself—armed with only their wits and what nature provides. When the enemy cuts off their water supply and ammunition runs low, the resourceful captain turns to the island's volcanic terrain and native survival methods to even the odds.

The Great Maglider!
7.67 pp · adventure

Sergeant Twilight's wacky new invention, the Maglider—a revolutionary magnetic aircraft that needs no fuel or engine—gets hijacked by desperados fleeing a factory heist with Captain Albright's stolen precision tools. When Captain Midnight springs into action to recover both the aircraft and the loot, he finds himself caught in the magnetic contraption's unpredictable grip. Watch as Sergeant Twilight's "genius" invention becomes the unlikely key to stopping the crooks, though perhaps not in the way anyone expected.

He Can Take His Medicine
0.5 pp · humor

When a patient named Witmore visits his doctor with a follow-up question about last year's rheumatism treatment, a simple medical inquiry spirals into an absurd mix-up involving a newfangled ear-plug alarm clock invention. This quick-fire 1946 humor piece plays doctor's office chaos against the quirky side effects of modern gadgetry, delivering the kind of silly logic that made Golden Age comics a reliable laugh.

Alarm Clock Attachment
0.5 pp · non-fiction
Down to Earth
1 pp · humor

Pilot Pete reunites with an old friend and reflects on how a terrifying first airplane ride once made him swear off flying altogether—before he eventually became a pilot himself and discovered the profession's rewards. It's a quick, charming look at how fear can give way to passion when you give something a second chance.

Untitled story
1 pp · aviation
Captain Midnight
Untitled story
4 pp · adventure
Deadly Business
7 pp · adventure

Captain Albright journeys to India to help Rajah Jador combat malaria with an innovative spray gun, but when a test flight over a mysterious clearing goes wrong, he's forced to switch to his Captain Midnight identity to battle a gang of kidnappers. As he uncovers a scheme far more sinister than a simple ransom, Captain Midnight must use both his wits and his gadgetry to save the Rajah and expose the true villain behind the "Deadly Business."

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