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Captain Midnight #57 (1947)

Fawcett · 1947 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueCaptain Midnight #58 →
Contains 6 stories
The Cross-Country Crime
9 pp · adventure
Captain Midnight [Captain Albright]IckyThe Secret SquadronBobCaptain AlbrightJoyce RamsayChuck RamsayIvan SharkGardo

In "The Cross-Country Crime," Captain Albright’s revolutionary jetmobile—capable of crossing the country in just three hours—becomes the centerpiece of a high-speed chase when the second unit is stolen by the villainous Ivan Shark. With Joyce Ramsay kidnapped to ensure Captain Albright stays away, it’s up to Captain Midnight and the Secret Squadron to pursue the thief across the continent using the remaining jetmobile.

Pilot Pete Doesn't Want to Be Broken in
1 pp · humor; aviation

Pilot Pete reunites with an old friend Tommy, who's now a salesman—and when Pete asks why Tommy never became a flyer, Tommy's answer reveals he's determined to avoid a fate that might befall aviators. It's a lighthearted look at the risks of the flying trade, told with the wry humor that made these 1947 Captain Midnight tales such quick reads.

Echo
0.5 pp · humor
For Land's Sake!
0.5 pp · humor; children

Boy Scout Bob has completed another good deed and his father wants to reward him—but Bob's wish reveals he's got more pressing concerns than treasure or adventure. This lighthearted tale pokes fun at a young scout's creative approach to solving an embarrassing school problem.

Untitled story
3 pp · adventure; aviation
The Race to Pluto
7 pp · adventure; superhero
Jagga (Villain)

Captain Albright thought he'd seen the last of his nemesis Jagga when the space raider fell to a ray machine—but the villain survives and pursues our hero across four billion miles to his home world of Pluto, forcing a desperate chase and confrontation in the frozen darkness. When Captain Midnight and Icky land to apprehend him, they discover that Jagga is as much an outlaw to the Plutonians as he is to Earth, and must decide whether to fight alongside an alien civilization or risk becoming prisoners on a hostile world.

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