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Dizzy Duck #35 (1951)

Pines · 1951 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueDizzy Duck #37 →
Contains 7 stories
Sucker Bait
1 pp · anthropomorphic-funny animals

Buster Bunny sets out for a day of fishing, confident in his "best kind of worms," but despite his efforts, he's not getting any bites while his friends reel in fish. As dusk falls and his luck remains poor, he's left frustrated and alone by the water's edge, wondering what's gone wrong with his fishing strategy.

Adventure in Venice
10 pp · anthropomorphic-funny animals

Dizzy Duck and his friend Dolly visit Venice, where Dizzy’s grumpy reaction to the canals clashes with Dolly’s delight—until a misadventure with a motorized gondola sends him on a chaotic chase through the city, leading to a series of mishaps involving a kidnapped opera singer, a museum, and a winery. As he tries to escape the police, Dizzy accidentally becomes a local celebrity, turning his chaos into an unexpected triumph.

Now You Know!
0.5 pp · non-fiction

A young boy and his dog wander lost in the desert, growing thirsty and desperate until they spot a sign pointing to "Pud's Oasis Gide Service" — a mysterious stop selling Dubble Bubble gum. As they approach, the story shifts to a playful, educational tone, revealing surprising facts about animals and everyday items, like how a ladybird is actually a beetle and peanuts are legumes, not nuts.

Good Citizen
5 pp · anthropomorphic-funny animals

Percy Pig tries to impress Penelope by sending her flowers for her speech, but when he can’t afford them, he breaks the law to pick some from the park—only to be caught by an officer and sentenced to five days in prison. While imprisoned, he accidentally becomes a hero during a prison break attempt, earning the judge’s gratitude and a surprise pardon just in time for his big night.

Take Me Out to the Brawl Game
6 pp · anthropomorphic-funny animals

Dizzy Duck, eager to impress Dolly and Droopy, joins the Boggsville Ball Team only to be assigned as a peanut vendor—much to his dismay. As the game unfolds, he accidentally becomes a key player in a chaotic, wild pitch that leads to a surprising winning run, leaving him both bewildered and suddenly promoted.

Hang It All
2 pp · anthropomorphic-funny animals

Happy Rabbit and Bonny share a flight in Happy’s new plane, leading to a near-disaster when Bonny’s safety belt comes undone—prompting Happy to make a dramatic rescue. After Bonny storms off in a huff, Happy proposes a strange trade: she’ll forgive him if she gets a helicopter, but her real plan is far more practical than it seems.

Show Time
6 pp · anthropomorphic-funny animals

Dizzy Duck tries to sneak into the Bijou Theatre for free, but is turned away by Droopy, who’s selling tickets. Desperate to get in, Dizzy uses a fake dollar bill from a long-ago carnival prize, leading to a series of mistaken identities and comedic mishaps during the movie.

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