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Dizzy Duck #38 (1952)

Pines · 1952 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueDizzy Duck #39 →
Contains 7 stories
Everything Is Ducky
10 pp · anthropomorphic-funny animals

Dizzy Duck's luck runs out after a string of fired jobs, but a mysterious telegram offers him a chance at fame and fortune with a scientific expedition to the jungle of Lower Bazookia—where he's hired as a decoy to help capture a prehistoric duck. When Dizzy ventures into the jungle, his search takes a wild turn involving giant creatures and close calls, all leading to an outcome that leaves everyone wondering if our hero really came out on top.

Time on His Hands
1 pp · anthropomorphic-funny animals
The Hockey Star
6 pp · anthropomorphic-funny animals

Dizzy Duck's scheme to sneak into a championship hockey match goes hilariously wrong when he ends up hiding in the Pottsville team's locker room—and gets drafted onto the rink as an emergency substitute! With no skating experience and the aggressive Sluggertown squad bearing down on him, Dizzy finds himself in the wildest game of his life, armed with nothing but pure luck and desperation.

The Art Lovers
1 pp · anthropomorphic-funny animals

Butch and Buttercup think they've found the perfect place to admire expensive artwork at an art gallery, but their rowdy behavior gets them thrown out before they can properly appreciate the pictures. Undeterred, Buttercup claims to know an even better spot with even pricier pieces—and when they arrive at their new destination, the joke becomes clear in the best funny-animal tradition.

Untitled story
0.5 pp · anthropomorphic-funny animals
Snow Joke
5 pp · anthropomorphic-funny animals

Peter Pig schemes to trick his nephews Hal and Al into shoveling snow off his front walk by promising them a reward for finding his "lost" gold watch—but his elaborate con backfires spectacularly when the boys' chaotic snow-clearing methods turn the whole plan upside down. Watch as Peter's clever idea spirals into one disaster after another, each more costly than the last, in this 1952 funny animal romp that proves sometimes the best-laid schemes deserve exactly what they get.

Royally Flustered
2 pp · anthropomorphic-funny animals

Happy Rabbit suspects the Duke of Gastovia is a phoney and decides to prove it by crashing the duke's estate—but his scheme backfires spectacularly when he insults the nobleman and finds himself challenged to a duel. What follows is a hilarious battle of wits as Happy Rabbit desperately tries to negotiate the terms of combat into something far less dangerous than the Duke has in mind.

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