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Forbidden Worlds #30 (1954)

American Comics Group · 1954 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueForbidden Worlds #31 →
Contains 4 stories
The Talking Machine!
7 pp
Cora HobsonRod Hobson
The Street That Was
8 pp
Paul HarmonMrs. HarmonMaryMike

When Public Enemy #1 Paul Harmon breaks out of jail and flees to his old neighborhood, he discovers a street that shouldn't exist—one assembled from every house and moment that shaped his violent past. As he races through this impossible place, reliving the key decisions that made him a killer—his mother's death, his rejection of help, his romance with Mary, his crimes with Mike—Paul begins to see the man he might have become if he'd chosen differently. Hunted by police and haunted by his own choices, he must confront whether redemption is still possible, or if the street has already decided his fate.

The Thing on the Beach!
7 pp
RogersJim

A troublemaker named Rogers is marooned on a remote island as punishment for murder, only to discover the place is far more hostile than promised—devoid of the fruit and game the captain claimed would sustain him. Desperate to survive, Rogers subsists on the island's only abundant life form, and over weeks of isolation, something horrifying begins to transform him into something no longer human. When a rescue ship finally arrives, Rogers has become a nightmare bent on revenge against those who left him to die.

They'll Never Believe Me!
5 pp
Hiram ThoneJeth CabelMaria CorbieCaleb CorbieGideon Corbie

When Hiram Thone's beloved Maria Corbie and her brothers meet their tragic end in a boating accident, suspicion falls on the spurned suitor—especially after he purchases her portrait at the family auction. As the painting's expression grows increasingly unsettling, Hiram becomes obsessed with its mysterious allure, while his friend Jeth Cabel watches helplessly as something far darker begins to unfold. In "They'll Never Believe Me!" from *Forbidden Worlds* #30, an eerie supernatural tale explores the dangerous power of guilt, obsession, and the supernatural forces that may—or may not—lurk beyond the canvas.

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