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Frogman Comics #1

Thorpe & Porter · 68 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueFrogman Comics #3 →
Contains 10 stories
Operation Ravage
7 pp · war
Dan Durkin (Chief Petty Officer)Ames (Seaman 1st Class)

Chief Petty Officer Dan Durkin and Seaman Ames clash during a training exercise, their friction earning them a dangerous assignment: Operation Ravage, a mission to destroy enemy midget submarine bases on the island of Itsoyu. As the frogmen move to plant demolition charges and extract, they'll face enemy patrols and each other's stubborn pride in equal measure.

Underwater Trapper
5 pp · crime
Sam Chase (undercover man and frogman)Lyman (shipyard owner)

Sam Chase, a crack government operative, is called to the Lyman shipyard to investigate the theft of a dangerous chemical called Paladiumine that's been vanishing from a docked lab ship. When Sam spots the thief through a specially rigged one-way mirror, he decides to follow the culprit underwater to expose the entire smuggling ring and their true target. This five-page crime tale is packed with undercover work, underwater pursuit, and a climactic showdown that'll remind you why Sam Chase is the government's best man.

The Iron Prowler
1 pp · non-fiction; war

"The Iron Prowler" chronicles a daring World War II raid where American frogmen work with French Resistance operatives to clear a minefield, guide troops ashore, and demolish a German rocket launcher installation ahead of the D-Day landings. With the help of coded radio messages and a crucial signal flare, the team navigates a harbor bristling with underwater obstacles and enemy patrols to carry out their dangerous demolition mission. This action-packed account showcases the tactical precision and bravery required of these specialized underwater soldiers in one of the war's most critical operations.

Willie Needs Us
5 pp · war
Willie (O.S.S. Agent)Pierre (French resistance man)

In the tense days before D-Day, an American O.S.S. agent transmits a coded warning about a deadly German rocket launcher—its destruction now a race against time, entrusted to a team of frogmen.

The Frogman Takes a Bunker
3 pp · war
Tony Larsen (frogman)Lft. Burke

During a critical wartime operation in the Pacific, frogman Tony Larsen clashes with his cautious Lieutenant Burke over how to silence enemy bunkers pinning down their U.D.T. detachment—Larsen convinced he can handle the job alone, Burke determined to follow protocol and call for support. When Larsen takes matters into his own hands and makes a daring solo run at the bunker, the operation spirals into a tense race against time as explosives tick down and enemy fire closes in.

Double-Cross in the Deep
7 pp · spy
Pat Jackson (frogman)Utah Sims (frogman)Gus Brussock (civilian diver)

Pat Jackson reconnects with his old U.D.T. teammate Utah Sims at a secret underwater oil storage tank project, only to find his former brother-in-arms acting cold and distant—especially around civilian diver Gus Brussock. When Pat discovers Utah has uncovered something dangerous about Brussock's true intentions, he finds himself racing against time to uncover a sabotage plot that threatens the entire installation. With Utah's help slipping away and danger closing in from all sides, Pat must rely on his frogman instincts to stop Brussock before his plan reaches its breaking point.

The Pearl
15 pp · adventure; aviation
Airboy [David Nelson II]Tex Calhoun

Airboy jets off to Japan with a guide named Yoshiwara to retrieve a legendary pearl from the ocean floor—a treasure so sacred that its theft sets off a chain reaction across the world. When the pearl's true custodians track Airboy back to Tex Calhoun's home, a tense confrontation unfolds that forces the flying ace to uncover the real stakes behind what he thought was a simple salvage job. It's a classic tale of adventure, honor, and the consequences of disturbing something that was never meant to be taken.

The Old Lumber Camp
7 pp · adventure

Swifty and his pal Nick James investigate mysterious sounds at an abandoned lumber camp in the woods, only to uncover a sinister scheme involving a hidden oil well and a man named Balmon who's willing to kill to keep his discovery secret. When the boys stumble onto the truth, they're forced to outrun their pursuers through the forest and use their wits to stop the criminals before they can escape. It's a race against time as Swifty works to neutralize the danger and bring the murderers to justice.

The Boy in Overalls
7 pp · sports

In 1877, a young shortstop named Arlie Latham joins the Pittsfield baseball club with an unorthodox talent: relentless, encouraging chatter that fires up his teammates and rattles opposing players. As Latham's vocal tactics prove wildly effective—even when injury sidelines him from fielding—his style ignites debate across baseball and catches the attention of a newspaper reporter eager to understand the brash rookie's methods. When a wager challenges him to play an entire game in complete silence, Latham discovers whether his talents extend beyond his gift of gab.

The Skeleton
5 pp · horror-suspense

A scientist obsessed with an ancient skeleton dismisses a shopkeeper's dire warning—rainwater will awaken it—and proceeds with his experiments anyway. When the bones inexplicably begin to regenerate flesh at the touch of purified water, he realizes the legend may be true, but it's too late: the skeleton has fallen into the hands of Halloween pranksters, and a sudden storm is about to bring something unholy to life.

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