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G.I. Combat #12 (1953)

Quality Comics · 1953 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueG.I. Combat #13 →
Contains 4 stories
Breakthrough Inferno
9 pp · war

When Colonel "Pappy" Burns' paratroopers drop onto a heavily fortified Communist dam in Korea, a shell-burst leaves their commander blind—but the mission can't wait, and neither can the enemy. With only Johnson's eyes and voice to guide him through relentless tank fire, booby traps, and waves of counterattack, Burns must lead his green troops to hold the dam and prevent a catastrophic flood that would sweep away twelve thousand U.N. forces below. It's a desperate race against both the enemy and time, where a blinded officer's will and his men's courage become the only weapons that matter.

Bomb Squad #7
6 pp · war

In Korea, Bomb Squad #7 faces constant danger clearing enemy explosives—until a replacement arrives whose reputation for cowardice threatens the team's trust. When the soldiers are captured by Red forces and ordered to clear a minefield under threat of execution, Nelson's true nature is tested in a way that will reshape everything his comrades believe about him.

All Hell Breaks Loose
7 pp · war

When PFC Joey Kearns and his company are reassigned to the supposedly cushy Bayonet Ridge—a position legendary among G.I.'s for avoiding enemy fire—they quickly discover why the hill's reputation is so dark: after sundown, the Reds don't shell the position because they attack it directly, under cover of night, in brutal hand-to-hand combat. As Joey and his fellow soldiers find themselves locked in a savage, unseen struggle in the darkness, they learn the true cost of the "soft spot" they envied from across the line.

Hand Grenade Hero
6 pp · war

An ex-cop and ex-gangster who should be enemies find themselves stranded behind enemy lines in Korea, forced to work together to warn their unit of an incoming Red attack. As they make their perilous way through the night, old hatreds clash with the brutal reality of war, until one of them must make a choice that will test whether anything—or anyone—can truly change.

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