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George Pal's Puppetoons #19 (1950)

Fawcett · 1950 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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Contains 12 stories
Nail a Villain
4.67 pp · humor; children
Untitled story
2 pp · humor; anthropomorphic-funny animals
Rusty Meets the Pond People!
4 pp · humor; children; fantasy

Rusty stumbles upon a hidden world of talking pond creatures while by the water, and after being shrunk by a drop of magic honey, he joins Billy Bumble on a whirlwind tour of the tiny community living in the grass and flowers. When the grumpy Mr. Turtle threatens to destroy their homes, Rusty devises a clever plan using a firecracker and a spool of thread to outwit him, earning the gratitude of the pond people.

Drumming Up Trouble!
1 pp · humor; children

Jasper, a young boy with a new drum, is discouraged because he can’t play it — but the Scarecrow insists he knows how. As Jasper tries to follow along, the loud drumming disturbs a man sleeping in a nearby window, leading to a series of chaotic and comical reactions.

The Swan
5 pp · humor; children

Jasper, a young puppet who believes in fairy tales, is mocked by his neighbors for his faith. After seeking comfort by the pond, he’s astonished when a talking swan—revealed to be a princess under a sorcerer’s spell—offers him a ride and leads him to a castle where enchanted animals beg for his help to break the spell. Now caught in a magical adventure, Jasper must outwit the sorcerer and prove that belief in fairy tales can lead to real courage.

Arson Nick and Ol' Ace
2 pp · humor; anthropomorphic-funny animals

Sherlock Monk and Chuck stumble upon a suspicious plot involving Arson Nick and Ol' Ace, two notorious criminals with a penchant for arson. As the duo schemes to burn their victims and escape, the detectives race to uncover the truth—only to discover that the suspects might not be who they seem.

No Audience
0.67 pp · humor

Jim Dandy, a violinist, prepares for a concert and asks the manager not to open the gates once he begins playing, fearing that latecomers might cause half the audience to leave. The manager agrees, but the story’s humor unfolds as Jim’s performance and the manager’s reaction play out in unexpected ways.

Big Change
0.33 pp · humor
Camera Fiend
3 pp · humor; anthropomorphic-funny animals

Willie the worm, eager to win a photography contest, takes increasingly risky shots—from precarious heights to capturing lightning striking a tree—only to realize too late he forgot to load film into his camera. His wild stunts and bold angles lead to near-misses and dramatic moments, all in pursuit of the perfect picture.

Jasper's Mistake
1.33 pp · humor; children

Jasper is sent on a mission to buy crullers for Mr. Scarecrow, only to find the bakery mysteriously closed despite the sign saying it’s open. Frustrated and hungry, Jasper waits outside, convinced the baker is playing tricks—until he discovers the truth behind the closed door. Meanwhile, a violinist arrives for a party, only to be told he can’t mingle with guests, leading to a surprising change in his fee.

Untitled story
0.67 pp · humor
Captain Marvel Rusty!
4 pp · humor; children; fantasy; superhero
Rusty

Rusty discovers he can transform into Captain Marvel Rusty by shouting "Shazam!" and uses his new powers to save people from a runaway train and stop a pair of crooks. After narrowly avoiding capture, he realizes the only way to recover stolen money is to revert to his normal self, but his plan takes an unexpected turn when he’s mistaken for a regular boy.

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