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Hopalong Cassidy #18 (1948)

Fawcett · 1948 · 52 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueHopalong Cassidy #19 →
Contains 12 stories
The Bell That Didn't Chime
8.67 pp · western-frontier

When the town bell fails to ring one morning, Hopalong Cassidy investigates and discovers the bell has been stolen—along with the town hall caretaker, who was murdered. As he tracks clues through the hills, Hopalong uncovers a hidden cave where two crooks are guarding stolen diamonds they hid inside the bell, unaware that the real danger is already closing in.

Untitled story
0.33 pp · non-fiction; animal
Pen Name
0.5 pp · humor

Hopalong Cassidy and a young man named Hill Billy investigate a series of mysterious thefts at the Bar Zero Dude Ranch, where guests are frightened away by what they believe is a ghost. When the same trick is repeated, Hopalong uncovers a clever ruse involving a pulley system and a hidden accomplice, turning the tables on the thief during a nighttime confrontation.

Honorable Mention
0.5 pp · humor; western-frontier
Hopalong Cassidy and the Ghost of Dude Ranch
6.67 pp · western-frontier
Tale-or Made
0.33 pp · humor

A young woman and a peacock take center stage in a lighthearted tale where a mischievous ruse leads to a surprising twist. Hopalong Cassidy, ever the sharp-eyed sheriff, steps in to sort out the confusion with a mix of humor and cowboy wisdom.

The Bubble-Gum Expert
4 pp · humor; western-frontier

When Whitey Whiskers boasts he’s the world’s greatest bubble gum expert, Hopalong Cassidy and Daniel Boone, Jr. are skeptical—until Whitey accidentally inflates a bubble so large and strong it lifts him into the sky, carried by wind and pursued by eagles. As he clings to his unbreakable bubble, the only way down is to leap into a lake below, leaving behind a floating, indestructible gum bubble still drifting in the sky.

Mesquite's Challenge
6.67 pp · western-frontier

In "Mesquite's Challenge," Hopalong Cassidy faces off against the boastful sheriff Mesquite in a series of outdoor contests, starting with a diving competition that ends in Mesquite's defeat. When Mesquite challenges Hopalong to a canoe race, the two set out on the water—only for the canoe to capsize, putting both Mesquite and Widow Jones in danger, leading Hopalong to rescue them from treacherous currents.

Give Him the Brush Off
0.5 pp · humor

Hopalong Cassidy encounters Hill Billy, a man he hasn’t seen in years, and the two share a brief, lighthearted reunion. As Hill Billy tries to make small talk, Hopalong quietly but firmly redirects the conversation with a dry, humorous dismissal.

Not Very Hospital-ble
0.5 pp · humor; western-frontier

Hopalong Cassidy encounters a bickering stranger who insists on calling him "Dizzy," leading to a lighthearted exchange about the quickest route to the county hospital—only to reveal the name is the real punchline. The humor stems from the cowboy’s cheeky response and the playful tension between the two men, all set against the backdrop of a frontier town.

Perfect Marksman
4 pp · humor; western-frontier

Hopalong Cassidy and Tumbleweed JR. engage in a lighthearted chase through the frontier, with the young boy boasting of his marksmanship after hitting targets with exaggerated precision. After a series of playful mishaps—including accidentally shooting a beehive—Hopalong laughs at the chaos, but the fun isn’t over as Tumbleweed spots new targets under an apple tree.

One Prisoner Too Many
6.67 pp · western-frontier

Hopalong Cassidy arrives at the Twin River jailhouse with a dangerous prisoner, Tampico, only to learn that the Arid Valley jail has room for just three more inmates. When a pair of inmates escape with Tampico, Hopalong pursues them across a chasm, outwitting their dynamite plan and using a clever ruse to capture all three before delivering them to Arid Valley.

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