comicbooks.com Join Free

★ comicbooks.com Reading Room

John Wayne Adventure Comics #2 (1950)

Toby · 1950 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

John Wayne Adventure Comics #2 (1950) — page 1 of 36
1 / 36
John Wayne Adventure Comics #2 (1950) — page 2 of 36
2 / 36
John Wayne Adventure Comics #2 (1950) — page 3 of 36
3 / 36
John Wayne Adventure Comics #2 (1950) — page 4 of 36
4 / 36
John Wayne Adventure Comics #2 (1950) — page 5 of 36
5 / 36
John Wayne Adventure Comics #2 (1950) — page 6 of 36
6 / 36
John Wayne Adventure Comics #2 (1950) — page 7 of 36
7 / 36
John Wayne Adventure Comics #2 (1950) — page 8 of 36
8 / 36
John Wayne Adventure Comics #2 (1950) — page 9 of 36
9 / 36
John Wayne Adventure Comics #2 (1950) — page 10 of 36
10 / 36
John Wayne Adventure Comics #2 (1950) — page 11 of 36
11 / 36
John Wayne Adventure Comics #2 (1950) — page 12 of 36
12 / 36
John Wayne Adventure Comics #2 (1950) — page 13 of 36
13 / 36
John Wayne Adventure Comics #2 (1950) — page 14 of 36
14 / 36
John Wayne Adventure Comics #2 (1950) — page 15 of 36
15 / 36
John Wayne Adventure Comics #2 (1950) — page 16 of 36
16 / 36
John Wayne Adventure Comics #2 (1950) — page 17 of 36
17 / 36
John Wayne Adventure Comics #2 (1950) — page 18 of 36
18 / 36
John Wayne Adventure Comics #2 (1950) — page 19 of 36
19 / 36
John Wayne Adventure Comics #2 (1950) — page 20 of 36
20 / 36
John Wayne Adventure Comics #2 (1950) — page 21 of 36
21 / 36
John Wayne Adventure Comics #2 (1950) — page 22 of 36
22 / 36
John Wayne Adventure Comics #2 (1950) — page 23 of 36
23 / 36
John Wayne Adventure Comics #2 (1950) — page 24 of 36
24 / 36
John Wayne Adventure Comics #2 (1950) — page 25 of 36
25 / 36
John Wayne Adventure Comics #2 (1950) — page 26 of 36
26 / 36
John Wayne Adventure Comics #2 (1950) — page 27 of 36
27 / 36
John Wayne Adventure Comics #2 (1950) — page 28 of 36
28 / 36
John Wayne Adventure Comics #2 (1950) — page 29 of 36
29 / 36
John Wayne Adventure Comics #2 (1950) — page 30 of 36
30 / 36
John Wayne Adventure Comics #2 (1950) — page 31 of 36
31 / 36
John Wayne Adventure Comics #2 (1950) — page 32 of 36
32 / 36
John Wayne Adventure Comics #2 (1950) — page 33 of 36
33 / 36
John Wayne Adventure Comics #2 (1950) — page 34 of 36
34 / 36
John Wayne Adventure Comics #2 (1950) — page 35 of 36
35 / 36
John Wayne Adventure Comics #2 (1950) — page 36 of 36
36 / 36
ContinueJohn Wayne Adventure Comics #3 →
Contains 5 stories
The Battle of the Giants
9 pp · western-frontier
TomHank HowellGib HornGib Horn's manager

When the heavyweight champion Gib Horn comes to town offering prize money to anyone who can last three rounds in the ring, the local strongman Hank Howell steps up—but a twist of fate puts a reluctant substitute in his place. John Wayne finds himself facing off against a cunning fighter and a rigged match, armed with nothing but grit and the desperation of a town that's bet everything on his shoulders.

Horses of the Old West
2 pp · non-fiction; western-frontier

This two-page educational feature traces the fascinating history of horses in the American West, from their introduction by Spanish conquistadors in 1540 through their evolution as vital partners to Native peoples. Discover how wild herds multiplied across the frontier, how Indians mastered horsemanship and raiding tactics, and how the horse transformed from a symbol of wealth and power into a working animal of everyday life on the reservations.

The Vanishing Stagecoach
10 pp · western-frontier
MonicaMonica's Sheriff father (death)Judge Ray BilbanMarshal Jack Green

When a stagecoach vanishes en route from Death Ridge to Tombstone—along with gold, passengers, and eventually a U.S. Marshal sent to investigate—John Wayne volunteers to track down the mystery, joined by Monica, the Sheriff's missing daughter, and his partner Bonanza Bill. As the trio pursues clues through treacherous terrain, they uncover a hidden canyon and a dangerous conspiracy that's far darker than anyone suspected.

Draw!
2 pp · non-fiction; western-frontier
The Blue Lightnin' Twins
6 pp · western-frontier
Jeb Rackley (villain)Johnny Montana

When Jeb Rackley steals Johnny Montana's legendary guns—the Blue Lightnin' Twins—and uses them to challenge John Wayne to a dawn showdown in Stone Ridge, one man's vendetta threatens to reignite the old West's deadliest traditions. Wayne accepts the call, but discovering that Montana's reputation wasn't built on the firearms alone sets the stage for a final confrontation that will test more than just quick reflexes. This 1950 tale pits pride, gunslinging skill, and the true measure of a gunman against each other in a tense frontier duel.

Restored edition © comicbooks.com. Our digitization, remastering, and presentation are our own work.

See something wrong with this issue? Report it.