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Li'l Tomboy #95 (1957)

Charlton · 1957 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueLi'l Tomboy #96 →
Contains 8 stories
The Teacher's Fault
1 pp · humor; children

A young girl blames her teacher for a mishap during class, leading to a humorous moment of exaggerated consequence. The story captures a lighthearted schoolyard incident with classic 1950s comic charm.

Goes Shopping
8 pp · humor; children

Lil' Tomboy is sent on a shopping trip to stock up for dinner with the Pigwigs, but her usual antics turn the errand into a chaotic, game-filled adventure where she and her friends treat grocery shopping like a baseball game. As she races through the store, pretending cans are baseballs and the aisles are bases, she accidentally causes a series of mishaps—including a manager with a black eye and a chaotic cherry juice face paint scheme—before returning home with the groceries.

Can't Tell a Book by Its Cover
5 pp · humor; children

Lil Tomboy and her mom visit the library, where Lil is excited to pick out books with lots of pictures—especially ones with pitchers, which she insists are "fun." Her enthusiasm leads to chaos as she ignores the "SILENCE" signs, accidentally disrupts the quiet, and causes a stir with the librarian, all while her mom tries to keep her from getting in trouble.

No Accident
4 pp · humor; children

Lil Tomboy tries to impress her friends by skating, but keeps falling in increasingly comical ways, each mishap met with laughter and disbelief. Determined to prove she’s not just having accidents, she attempts a daring jump over barrels—only to grab a pole and tumble in a way that leaves everyone stunned.

Driving Lesson
6 pp · humor; children

A young girl excitedly takes her first driving lesson with her mother, determined to keep her promise to learn, but soon finds herself overwhelmed by the chaos of the road—navigating speed, traffic, and a stern police officer who’s not amused by her lack of a license. As the car careens through mishaps and her mother’s panicked instructions, the lesson quickly turns into a wild ride of mishaps, lessons, and a very expensive tow.

Patsy Porcupine
5 pp · humor; anthropomorphic-funny animals

Patsy Porcupine and her new neighbor, Portia, bond over a game of army, using sticks as guns and pretending to battle imaginary enemies. When Portia suggests turning the game into a "real war" with actual weapons, Patsy responds by unleashing her quills in a surprise attack, leaving the enemy (a passing dog) fleeing in panic.

Two Bits
0.5 pp · humor; children

Ollie, a young boy, decides he wants to buy a flashy three-color lantern advertised in a magazine, but only has two bits—just enough to make a down payment. He tries to convince his mom to help him get the lantern, hoping to impress his friends with its fun and practical uses.

Girls Just Gotta Use Perfume
1 pp · humor; children

A young girl explains to her mother that she used up all her perfumes to mask the smell of her skunk pet, much to her mother’s surprise and delight. The mother happily embraces her daughter’s unusual habit, praising her for being so passionate about perfume.

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