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Modern Comics #75 (1948)

Quality Comics · 1948 · 52 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueModern Comics #76 →
Contains 7 stories
The Blast Bandits!
13 pp · adventure; war
Reynard (first appearancevillaindeath)the Blast Bandits (first appearancevillains)

When a series of bank robberies rock the resort town of Colomba, society broadcaster Reynard becomes convinced he knows who's behind the blasts—and his bold theory attracts the attention of the Blackhawks themselves. As the crime wave escalates and the mysterious Blast Bandits strike with an unknown explosive force, Blackhawk and his crew must race to uncover both the source of the devastating weapon and the conspiracy behind it.

Dogtag's Body Shop
6 pp · humor

Dogtag takes a self-defense course at the gym on his boss's behalf, only to stumble into the boxing world—where a scheming manager and his crew mistake the skinny recruit for a ringer and build him up through staged fights. When an accidental knockout leads to Dogtag being sold as a bruising prizefighter, he returns to his old job as the mysterious "Phantom," the very bodyguard his bewildered boss hired to protect himself. Comedy and irony collide as Dogtag's reluctant boxing career catches up with him in the most unexpected way.

Pin-Up Contestant
6 pp · humor
Killing Hamlet
6 pp · humor
Will Bragg
Untitled story
1 pp · humor; children
Pasta Fazoo
7 pp · humor; teen

A young genius named Ezra wins a Book of Wisdom by stumping the mysterious Pasta Fazoo in a battle of wits, but his newfound knowledge and confidence lead him to abandon his friends and ignore the world around him in pursuit of intellectual superiority. As Ezra's obsession with the book grows, his bizarre behavior and strange mutterings land him in serious trouble—and it takes a doctor's house call to reveal just how far his mind has unraveled.

Lure of the Wilderness
6 pp

A young woman lands her first movie-industry job as a script girl for the picture "Lure of the Wilderness," heading to a remote lumber camp to coach the leading man through his lines. What she finds at Cedar Falls is anything but a typical film production—the eccentric actor and his "villain" are staging increasingly wild and dangerous stunts that bear no resemblance to the actual script, leaving her scrambling to figure out what's really going on.

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