comicbooks.com Join Free
HomeNational Comics#45Read

★ comicbooks.com Reading Room

National Comics #45 (1944)

Quality Comics · 1944 · 60 pages

Free to read · restored edition by comicbooks.com · Issue details →

National Comics #45 (1944) — page 1 of 60
1 / 60
National Comics #45 (1944) — page 2 of 60
2 / 60
National Comics #45 (1944) — page 3 of 60
3 / 60
National Comics #45 (1944) — page 4 of 60
4 / 60
National Comics #45 (1944) — page 5 of 60
5 / 60
National Comics #45 (1944) — page 6 of 60
6 / 60
National Comics #45 (1944) — page 7 of 60
7 / 60
National Comics #45 (1944) — page 8 of 60
8 / 60
National Comics #45 (1944) — page 9 of 60
9 / 60
National Comics #45 (1944) — page 10 of 60
10 / 60
National Comics #45 (1944) — page 11 of 60
11 / 60
National Comics #45 (1944) — page 12 of 60
12 / 60
National Comics #45 (1944) — page 13 of 60
13 / 60
National Comics #45 (1944) — page 14 of 60
14 / 60
National Comics #45 (1944) — page 15 of 60
15 / 60
National Comics #45 (1944) — page 16 of 60
16 / 60
National Comics #45 (1944) — page 17 of 60
17 / 60
National Comics #45 (1944) — page 18 of 60
18 / 60
National Comics #45 (1944) — page 19 of 60
19 / 60
National Comics #45 (1944) — page 20 of 60
20 / 60
National Comics #45 (1944) — page 21 of 60
21 / 60
National Comics #45 (1944) — page 22 of 60
22 / 60
National Comics #45 (1944) — page 23 of 60
23 / 60
National Comics #45 (1944) — page 24 of 60
24 / 60
National Comics #45 (1944) — page 25 of 60
25 / 60
National Comics #45 (1944) — page 26 of 60
26 / 60
National Comics #45 (1944) — page 27 of 60
27 / 60
National Comics #45 (1944) — page 28 of 60
28 / 60
National Comics #45 (1944) — page 29 of 60
29 / 60
National Comics #45 (1944) — page 30 of 60
30 / 60
National Comics #45 (1944) — page 31 of 60
31 / 60
National Comics #45 (1944) — page 32 of 60
32 / 60
National Comics #45 (1944) — page 33 of 60
33 / 60
National Comics #45 (1944) — page 34 of 60
34 / 60
National Comics #45 (1944) — page 35 of 60
35 / 60
National Comics #45 (1944) — page 36 of 60
36 / 60
National Comics #45 (1944) — page 37 of 60
37 / 60
National Comics #45 (1944) — page 38 of 60
38 / 60
National Comics #45 (1944) — page 39 of 60
39 / 60
National Comics #45 (1944) — page 40 of 60
40 / 60
National Comics #45 (1944) — page 41 of 60
41 / 60
National Comics #45 (1944) — page 42 of 60
42 / 60
National Comics #45 (1944) — page 43 of 60
43 / 60
National Comics #45 (1944) — page 44 of 60
44 / 60
National Comics #45 (1944) — page 45 of 60
45 / 60
National Comics #45 (1944) — page 46 of 60
46 / 60
National Comics #45 (1944) — page 47 of 60
47 / 60
National Comics #45 (1944) — page 48 of 60
48 / 60
National Comics #45 (1944) — page 49 of 60
49 / 60
National Comics #45 (1944) — page 50 of 60
50 / 60
National Comics #45 (1944) — page 51 of 60
51 / 60
National Comics #45 (1944) — page 52 of 60
52 / 60
National Comics #45 (1944) — page 53 of 60
53 / 60
National Comics #45 (1944) — page 54 of 60
54 / 60
National Comics #45 (1944) — page 55 of 60
55 / 60
National Comics #45 (1944) — page 56 of 60
56 / 60
National Comics #45 (1944) — page 57 of 60
57 / 60
National Comics #45 (1944) — page 58 of 60
58 / 60
National Comics #45 (1944) — page 59 of 60
59 / 60
National Comics #45 (1944) — page 60 of 60
60 / 60
ContinueNational Comics #46 →
Contains 9 stories
Seven Wonders Show and Pageant of Peace
11 pp · adventure; humor
The Barker [Carnie Callahan]Sam Smart (villain, introduction)Smart's gang (villains introduction for all)Mayor of Grabville (villain, introduction)

The Barker and his circus crew roll into Grabbville—a crooked town run by thugs and bent politicians—only to discover Colonel Lane has signed them into a peace bond that'll cost five grand if anyone throws a punch. With Sam Smart assigned to watch their every move and the locals doing everything they can to provoke a fight, Carnie Callahan has to outsmart the Mayor and his gang while keeping his scrap-happy pals under control. It's a high-wire act of wit and restraint in a town where trouble is the only business in town, brought to life by Klaus Nordling.

Untitled story
1 pp · humor; military
Salty Waters
Case No. 19: The Agents of Despair
7 pp · spy
G-2 [Don Leash]Narmanx (first appearancevillaindeath)Kara (first appearancevillain)Vilmo (first appearancevillain)

When FBI Agent Neemans is killed investigating a spy cell, G-2 (Captain Don Leash) takes over the case and tracks the remaining Axis agents to a secret laboratory where they're developing a deadly biological weapon. As G-2 closes in, the desperate spies—Narmanx, Kara, and Vilmo—make a final, catastrophic stand to unleash their plague upon the city.

Champ Mushroom Grower
1 pp · humor
Windy Breeze

Windy Breeze boasts about his legendary mushroom-growing prowess to a skeptical youngster, spinning tall tales of impossibly massive crops and secret underground gardens. When the lad questions whether Windy truly knows the difference between mushrooms and toadstools, the old-timer's confidence gets a humbling lesson the very next day.

The Timberley Diamond
7 pp · superhero
Quicksilver [Max] (circus acrobat)Vera Durant (villain, introduction)Boris (villain, introduction)Boris and Vera's gang (villains, introduction for all)
Danger -- Deadly Weapons
8 pp · detective-mystery
Sally O'NeilTerrible Toomey (first appearancevillain)Kit Kett (first appearancevillain)

When policewoman Sally O'Neill takes a bet that she can handle any case using only her wits and her purse, a dangerous escaped killer named Terrible Toomey gives her the chance to prove it—he's sworn revenge on the cop who sent him to prison and is hunting her down. Tracking Toomey to his girlfriend Kit Kett's apartment, Sally sets a trap, but when the killer and his accomplice corner her inside, she'll have to get creative with what's in her bag to survive the night.

Good Neighbors -- Yes
6 pp · superhero
Uncle SamKroff (villain)Zando (villain, introduction)

In "Good Neighbors -- Yes," Uncle Sam answers a call from the president of Zatlan, journeying south to confront a criminal ring fomenting unrest and threatening the nation’s stability. With the fate of a fragile democracy hanging in the balance, Uncle Sam must navigate a web of deception and danger in a country where loyalty is tested and the line between ally and enemy blurs.

Abazec the Great
6 pp · detective-mystery
Chic CarterAbazec (villain, introduction)Abazec's gang (villains, introduction for all)
Destroyer 171 Is Missing
7 pp · war
Lt. Commander Harvey BlakeCaptain Saito (first appearancevillaindeath)the Japanese (villains)

When the U.S.S. Pawnee's steering gear fails mid-mission, Lt. Commander Blake must push his damaged destroyer to intercept a Japanese ship before it can warn enemy forces of an American landing in the Carolines. Executive Officer Conroy volunteers for a desperate gambit—a lifeboat infiltration that goes dangerously wrong when Captain Saito sees through the deception, forcing a savage fight for survival aboard the enemy vessel. What follows is a race against time as Blake brings the crippled Pawnee into battle to save both his men and the invasion fleet, with honor and duty hanging in the balance.

Restored edition © comicbooks.com. Our digitization, remastering, and presentation are our own work.

See something wrong with this issue? Report it.