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Soldier Comics #8 (1953)

Fawcett · 1953 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueSoldier Comics #9 →
Contains 4 stories
Many Must Die!
9 pp · war

During the Korean War, a battle-hardened Marine named Cronan discovers a traumatized orphan hiding in the ruins of a destroyed hillside village and forms an unexpected bond with the boy, even as his unit struggles to retake the strategic ridge from enemy forces. When combat delays their assault and Cronan must prepare for a dawn offensive, the child—who has come to trust only him—creates a handmade flag as a parting gift, unaware of the danger that lies ahead. In this gritty 1953 war story from Soldier Comics, the human cost of holding ground becomes painfully personal.

Battle For Survival
6 pp · war

Major Mike Carr's F-86 Sabrejet takes heavy fire during a bomber escort mission, forcing him to bail out over a remote island far from friendly territory. Stranded with nothing but his wits and a lighter, Carr must master the brutal basics of survival—finding food, maintaining a signal fire, and staying sharp against the elements and the ever-present threat of enemy patrols. When rescue finally arrives after three grueling weeks, it's a photo finish between American and communist forces.

How Lucky Can You Get?
8 pp · war

Soldier Wellman is a combat veteran in Korea with a reputation for impossible luck—he's walked through two years of constant firefights without a scratch, surviving everything from falling pants to a milk can deflecting enemy fire. When a desperate situation forces him behind enemy lines, his luck takes an unexpected turn that inadvertently saves his entire unit. His tall tales of narrow escapes reveal a soldier who's learned to laugh at the absurdity of war, even when lady fortune seems to be playing tricks on him in ways both fortunate and deeply embarrassing.

... And Leave Their Bones For Davy Jones!
8.67 pp · war

The submarine Shadfin and her crew are spoiling for a fight, but orders send them on a frustratingly different kind of mission: laying mines across North Korean supply routes. Commander Hunt sees the strategic value, even as his restless sailors chafe at the idea of setting traps instead of taking shots—until a clever plan emerges to bait the enemy into sailing directly into their carefully planted minefield. What unfolds is a high-stakes game of provocation and patience, as the Shadfin must lure Red vessels back into the very waters they've been ordered to leave.

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