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Submarine Attack #26 (1961)

Charlton · 1961 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueSubmarine Attack #27 →
Contains 5 stories
Rendezvous
6 pp · war

During the Korean War, Captain Ellery Forrest commands the submarine Stingray and receives orders to rendezvous with another U.S. sub—the Dolphin, captained by his own brother Dan—to attack a Chinese Red task force together. When the Dolphin fails to arrive at the meeting point, Ellery must decide whether to wait for his brother or attack the heavily escorted convoy alone. What unfolds is a strange and haunting encounter that will become one of the Navy's most inexplicable legends.

Ram
3 pp · war
Their Lucky Day
3 pp · war

A U.S. submarine runs into trouble off the Luzon coast in 1944 when its anchor wedges in coral—but Captain Morgan seizes an unexpected opportunity when a Japanese patrol boat accidentally snags their cable. Riding undetected behind the enemy destroyer, the sub is towed straight into a heavily defended naval base, where they slip free and strike with devastating precision. It's a wartime gamble that turns a near-disaster into a hard-won victory.

Fight It Out
8 pp · war

Lt. Burley, commanding the submarine Dogfish, makes a dangerous decision to fight a Japanese destroyer on the surface rather than submerge—a choice his crew sees as reckless bravado that earns him a court of inquiry and reassignment as executive officer under a new skipper, Lt. Commander Mellet. When Mellet falls critically ill deep in enemy waters, Burley must step up to lead the boat and prove his judgment was sound all along. It's a tense tale of command, redemption, and the weight of decisions made under fire in the Pacific theater.

No Incident!
3 pp · war

A fishing trawler operating off the Maine coast unknowingly snags a vital trans-oceanic telephone cable not once, but twice, threatening to sever it completely. When conventional warnings prove impossible, a submarine crew devises an ingenious underwater solution—involving skilled skindivers and precise timing—to save the cable without alerting the trawler's crew to their presence. It's a tense game of strategy played in the depths where direct communication is impossible.

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