Atomic Mouse #20
☆ Be the first to review + Add to your collection — Join free# Atomic Mouse #20 The main "Atomic Mouse" story follows the hero as he encounters a swarm of locusts heading toward Mouseville. After discovering the locusts have already consumed all the crops in the surrounding farmland, Atomic Mouse uses his powers to paint warning signs and drop bombs to try to stop them before they reach the town, though he struggles to contain the advancing swarm. In the secondary story "Fuzzy and Benny in Morocco Bound," Fuzzy, a former world-famous detective, shares his past exploits with Benny and invites him to join in detective work, though Benny expresses concern that Fuzzy's story may not stop the trouble ahead.
Atomic Mouse joins Professor Invento for a test run of his new time-machine, hoping to witness the invention of cheese—but Count Gatto and Shadow sabotage the device, sending our hero and the Professor hurtling back to the age of dinosaurs instead. With Mouseville under threat and the time-machine locked, Atomic Mouse must find a way home before it's too late.
When a swarm of hungry locusts sets its sights on Mouseville, Count Gatto and Shadow devise a cunning scheme to lure them there with fake signs—but their plan requires keeping Atomic Mouse occupied elsewhere. Trapped by the villains and racing against time, Atomic Mouse must overcome impossible odds to save his town from the devastating plague.
Count Gatto receives a hero's welcome in Mouseville after pledging to reform his villainous ways—but a startling revelation suggests his grand transformation might be nothing more than a troubled dream. When the reformed cat wakes with a shock, readers discover that not everything in this 1956 tale is quite what it seems.
Atomic Mouse devises a clever scheme using sneezing powder to outwit his adversaries and secure their capture. With quick thinking and a well-timed prank, our pint-sized hero turns the tables on those who underestimated him.
Count Gatto is suffering from a terrible toothache and dreads the dentist, so Atomic Mouse sets out to find him a special dental professional—one who never hears a peep of pain from his patients. What the boastful villain doesn't realize is that Atomic Mouse has a trick up his sleeve to make sure the Count finally gets the treatment he needs.
Fuzzy tells young Benny about the time he was called in to solve the murder of Ambassador Froggy, a case that had stumped every other detective—and his investigation leads him halfway around the world to the dangerous Casbah in Morocco, where the culprit, a criminal named Bulldog, is hiding out in a notorious den. It's a tall tale full of daring chases and narrow escapes, though Fuzzy's legendary account of his own fearlessness may not be quite as impressive as he makes it sound.
Count Gatto is convinced he needs eyeglasses after a botched heist last night—but his partner Shadow isn't so sure the problem is his vision. When the count breaks into a house hunting for valuables, his search leads him to what he's absolutely certain is a wall safe, only to discover his mistake in the most embarrassing way possible. It's a short, sharp lesson in not jumping to conclusions—or maybe just in the importance of a good eye exam.
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Reprints
↩ Reprints Fawcett's Funny Animals #66 (1950)
Reprinted in Super Mouse #1 (1959), Atomic Mouse #11 (1985), Atomic Mouse #12 (1986)
Key issues in Atomic Mouse
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