Atomic Mouse #30
☆ Be the first to review + Add to your collection — Join freeAtomic Mouse and his friends encounter Count Gatto and Shadow, who are attempting to steal a phonograph and instructions from a glove compartment. After retrieving the instructions, Atomic Mouse and his companions discover the plans describe an anchor or torque device meant to slow them down. The story ends with Count Gatto and Shadow escaping in their vehicle, though the mice manage to call for help, and the narrative reveals that a cat dressed in a cap and disguise had jumped into the car and driven off with the villain and his accomplice.
When a youngster arrives at the Mouseville Zoo heartbroken over the animals' misery, Atomic Mouse springs into action to discover what's troubling the creatures—and finds the real problem isn't health or hunger, but pure monotony. Armed with natural dyes and a can-do attitude, Atomic Mouse sets out to give the zoo's residents the variety they've been craving, with colorful results that leave everyone smiling.
When Atom the Cat challenges a competitor to prove he can shoot a crooked arrow straight, the cocky feline accepts—and decides to make things interesting by betting a carrot against a fish. What follows is a hilarious display of unorthodox archery as Atom tackles the impossible task, taking his own unconventional approach to hit the target. It's a lighthearted showdown that proves sometimes the hardest way is the only way that works.
When Count Gatto spots a beautiful new sports car being raffled off to benefit the Old People's Home, he decides he simply must have it—and buys a raffle ticket with plans to "borrow it permanently." But after taking the car for a demonstration ride, Count Gatto discovers a crucial problem: he can start the vehicle, but he can't stop it, sending him and his companion Shadow careening out of control while Atomic Mouse races to track them down. As the raffle drawing looms back in town, the fate of both the car and the charitable cause hangs in the balance.
When a flood washes out the railroad bridge, Atomic Mouse races against time to prevent the Cannonball Express from disaster—but his efforts take some unexpected turns as the train keeps finding new routes he didn't anticipate. With a second bridge also damaged and the locomotive bearing down, our speedy hero must find a creative solution to save the day. It's a scrambling, high-energy race against the clock that proves even the best-laid superhero plans need a backup strategy.
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