Atomic Rabbit #10
☆ Be the first to review + Add to your collection — Join free# Atomic Rabbit #10 The issue contains multiple Atomic Rabbit stories. In one tale, Atomic Rabbit attempts to help his Uncle Tex by retrieving a lasso that has gotten caught over a tree, using his super speed and strength to retrieve it while dealing with color-blind cattle. In another story, Atomic Rabbit enters a contest to win a big prize, but Li'l Mouse unexpectedly wins instead, leaving Atomic Rabbit distraught. The final visible story involves a plot where villains plan to use a kite to steal diamonds from an airplane overhead; Atomic Rabbit discovers their scheme and must stop them, ultimately getting the kite stuck to an airplane with glue, thwarting the criminals' plan.
When Sly Fox escapes from jail, he hatches a cunning plan to destroy Atomic Rabbit's secret carrot patch—the source of the hero's super strength—by tricking a prospector into digging it up with a Geiger counter. But Atomic Rabbit has more than one trick up his furry sleeve, and when Sly Fox confronts him, he's about to learn that underestimating a determined rabbit is never a good idea.
When Sly Fox's visiting cousin Tex Fox arrives from Texas with a lasso and a talent for roping, Sly sees the perfect opportunity: use the sharpshooter to bring down his nemesis, Atomic Rabbit. But Tex's color-blindness and overzealous wrestling style turn the plan upside down, leading to chaos that sends the whole Fox family flying westward.
Instead of guessing, Lil Mouse decides to calculate the exact number of beans in a contest jar by measuring its dimensions and determining the size of individual beans—a methodical approach that requires borrowing equipment and spending all his savings on supplies. When the contest results are announced, his calculated answer wins him the big prize, but the outcome leaves him far from happy.
Atomic Mouse receives an urgent distress call and springs into action—only to discover he's been sent on a goodwill mission to deliver snowshoes to the North Pole. Meanwhile, back in Mouseville, his arch-enemy Count Gatto hatches a devious scheme: he'll train his bumbling accomplice Shadow to pose as a brush salesman and exploit Atomic Mouse's tender heart to get close enough for a surprise attack. When Shadow shows up at the hero's door with a sob story, will Atomic Mouse's charitable nature prove to be his downfall?
When Goofy's head cold leaves him mishearing everything, he accidentally uproots the town hall instead of fetching a bowling ball—but that's just the beginning of his troubles. The scheming Pops Fox sees an opportunity: he'll trick the well-meaning but muddled rabbit into flying a glue-covered kite that will snag a diamond-laden airplane passing overhead. It all comes down to whether Goofy's mishaps will help Pops pull off his cunning heist, or if his goofy nature will throw another wrench in the works.
Tom Cat rounds up the other hunters to confirm they've all made it safely out of the woods—because he needs to verify that the animal he just shot was actually a deer and not one of his friends.
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