Barnyard Comics #31
☆ Be the first to review + Add to your collection — Join freeIn "King for a Day," Dizzy Duck becomes an unexpected ruler when he is mistaken for royalty and treated as a king by various officials, who keep summoning him for official duties including signing documents, making speeches, launching a ship, and reviewing troops. Meanwhile, in a secondary story, a pig character goes fishing at a dark pool and catches an unusually large fish, boasting about the record-breaking trout until the fish is revealed to be much bigger than expected. A third story features crooks attempting to break into a bulldog's house at night, but the dog—identified as "Golly"—thwarts their burglary plans and chases them away.
When Dizzy Duck lands a job punching holes in Swiss cheese, he can't help but grumble—until he spots a newspaper headline about the King of Duckania, who's worth his weight in lollypops, and wishes he had it so easy. Little does Dizzy know that the king himself is exhausted from the job and has been searching for a double to take his place, and Dizzy's striking resemblance makes him the perfect candidate. Before Dizzy can say no, he's whisked away in the night and wakes up in the royal palace as the unlikely king-for-a-day.
Percy Pig thinks he's finally outwitted his persistent pal Dizzy Duck by sneaking off to a mountain lodge for a quiet weekend—but when the duck shows up anyway, the two launch into a hilarious competition of swimming, hunting, and fishing, each trying to outdo the other. As their rivalry spirals from sport to sport, their weekend getaway takes an unexpected turn that leaves Percy stuck dealing with consequences he never saw coming.
Billy Bull finds a stray pup and begs his father Adolph to let him keep it, but gets a firm no—especially with Uncle Hector, a wealthy diamond mine owner, arriving for a visit. When Uncle Hector shows up with Marmaduke the Elephant in tow and reveals he's "crazy about pets," Adolph's resistance crumbles, leading to comical chaos as he's tasked with caring for the massive animal while the pup hides in the house. When burglars attempt to rob the home, both Billy's dog and Marmaduke spring into action to save the day—and Uncle Hector rewards them all in a way that leaves Adolph with a decision he never saw coming.
When Dizzy Duck gets a terrible case of hiccups that won't quit, his pals Snoozer and Billy Bull decide to help—by trying a series of increasingly wild scare tactics to jolt the hiccups away. As their schemes grow more outlandish, an unexpected discovery threatens to derail their cure-seeking mission entirely.
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