Catwoman #1
This volume collects the first six issues of the 2012 Catwoman series, launching a new chapter for Selina Kyle as she navigates the criminal underworld of Gotham City. Written by Judd Winick with art by Guillem March, the story explores Selina's complex identity as both a thief and a vigilante, while introducing a mysterious figure from her past who threatens her present. The arc sets up her personal and professional struggles in the aftermath of the New 52 reboot.
"Book One: Selina" launches a sleek, noir-driven mystery with Darwyn Cooke’s sharp storytelling and distinctive art, marking a pivotal moment in Catwoman’s modern legacy. As Slam Bradley digs into a dangerous heist tied to Selina Kyle, the trail leads from Swifty’s Pawn Shop to Falcone’s brutal interrogation, a desperate border chase, and a shadowy Canadian dealer—setting a tense, cinematic stage with no easy answers. The cover by Darwyn Cooke captures the issue’s moody intensity, perfectly framing the intrigue that unfolds.
In "Book One: Selina" from Catwoman #1 (2012), Selina returns to Gotham after a failed job in Morocco, drawn back by the promise of a score too big to pass up. With help from her contact Swifty, she connects with Chantel, the companion of mob boss Frank Falcone, who overheard plans for a 24 million dollar heroin deal moving through a train to Canada. Determined to pull off the heist, Selina begins assembling a team—knowing this job will demand more than just skill, but trust.
In "Book Two: Stark," Selina Kyle reconnects with her old mentor Stark in Miami, convincing him to join her on a high-stakes heist. As Chantel secures the train’s route and schedule, Selina grapples with the unsettling truth that Slam Bradley has been investigating her supposed death. Their plan unfolds across Vegas and the rails, where Stark introduces her to Jeff—whose ingenuity proves vital—and the team prepares to execute a daring escape with the loot. Meanwhile, Falcone closes in on Chantel, unaware of how deep her betrayal runs.
In "Book Three: Slam," Slam Bradley follows a trail from Swifty's Pawn Shop to a brutal ambush, where he intervenes just as Falcone is about to kill Chantel. With Falcone's secrets extracted and a new lead on a heroin dealer named LaPerier, Slam races across the border, chasing a dangerous heist that’s already in motion.
In "Book Four: Score," Selina, Stark, and Jeff make a high-stakes break aboard a moving train, stealing a fortune and fleeing with only Swifty to meet them—unaware that LaPerier is already on the boat. As betrayal unfolds and chaos erupts, Selina and Stark must survive a deadly game of ambush and escape, with the tide turning in a final confrontation that leaves the score theirs alone.
In the shadowed streets of Gotham’s East End, a man known only as Brian commits a chilling act—one that leaves a trail of fear among the city’s most vulnerable. Back in the city she once fled, Selina Kyle grapples with her past and her place in Gotham’s underworld, reconnecting with her old friend Holly, who warns her of a pattern of murders among sex workers.
In "Anodyne – Part Two of Four," Selina Kyle takes a hard turn from thief to guardian, stepping into Gotham’s East End with a mission to protect its most vulnerable. After learning of a string of murders targeting sex workers, she infiltrates the GCPD to gather evidence, only to stumble upon a chilling scene: a blood-soaked car, a corpse, and a man named Greg—his face still hidden—left behind. As police and witnesses react to the horror, Selina watches from the shadows, drawn deeper into a mystery that’s as personal as it is perilous.
In "Anodyne - Part 3," Selina Kyle follows a lead to a used car dealer, then slips into the East End underworld posing as a sex worker at a bar. When she encounters a man who unnerves her—only to realize too late he’s someone who can change his face—she’s forced into a dangerous game of cat and mouse. As he takes another woman to his home and begins losing control of his own form, Selina closes in, ready to confront the mystery head-on.
In "Anodyne Conclusion," Selina Kyle faces off against a new Clayface—amnesiac, haunted, and struggling to control powers he doesn’t understand. Believing himself to be a soldier turned weapon, he’s unwittingly killed sex workers, terrified by his own form and the panic it causes. When Selina offers help, he’s torn between fear and hope, but the moment ends in confrontation. She subdues him, then calls Batman to handle the aftermath.
In "Trickle Down Theory," Selina Kyle zeroes in on a drug operation exploiting children from the East End, targeting low-level dealer Dexter Garcia to expose his boss, Xavier Dylan. When Garcia takes matters into his own hands and captures Dylan, he’s handed over to a pair of officers who seem like allies—though their loyalty may be far from clean.
In "Disguises Part One of Four," Catwoman tracks down a new drug dealer in the East End only to uncover a dangerous truth: the man she's following is actually an undercover cop. When she stumbles upon a secret meeting at a warehouse, the deception unravels in violence as the police turn on each other—and on her. The story unfolds with sharp tension and shifting loyalties, setting a pulse-pounding tone for the arc.
In "Disguises Part Two of Four," Selina Kyle pulls off a daring rescue, whisking Holly to Leslie Thompkins for treatment after a tense confrontation with Rickett and Farley. As Crispus Allen takes charge of the investigation into the murdered undercover cop—much to MacNalty and Lt. Matthews’ chagrin—Detective Farrucci drops a dangerous hint: corrupt officers have seized control of the East End drug trade, with powerful allies shielding them. With MacNalty, Rickett, and Farley publicly branding Holly as the killer and releasing a police sketch to the press, the stakes rise fast.
In "Disguises Part Three of Four," Selina Kyle moves through the shadows with precision, tracking a high-stakes drug drop tied to corrupt cops while juggling favors and hidden motives. With Crispus Allen closing in on the truth and the killers scrambling to silence the one witness who saw them, Selina’s gamble with a GCPD armored vehicle sets off a chain reaction in the city’s underbelly—where diamonds, deception, and danger collide.
In "Disguises Part Four of Four," Selina Kyle navigates a web of deception as she brokers uneasy alliances with Crispus Allen and Xavier Dylan, manipulating evidence and turning enemies against one another to clear Holly Robinson’s name. With MacNalty on the move and tensions rising, secrets unravel in a tense showdown where betrayal and truth collide—just as Selina’s next move comes into focus.
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Reprints
↩ Reprints Detective Comics #759 (2001), Detective Comics #760 (2001), Detective Comics #761 (2001), Detective Comics #762 (2001), Catwoman #1 (2002), Catwoman #2 (2002), Catwoman #3 (2002), Catwoman #4 (2002), Catwoman #5 (2002), Catwoman #6 (2002), Catwoman #7 (2002), Catwoman #8 (2002), Catwoman #9 (2002), Catwoman: Selina's Big Score #[nn] (2002)
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