Catwoman: Selina's Big Score #[nn]
In "Book One: Selina," Darwyn Cooke crafts a taut, noir-tinged mystery where Slam Bradley follows a trail from Swifty's Pawn Shop to a brutal encounter with Falcone’s enforcers, uncovering a web of betrayal tied to a high-stakes heist. As Falcone’s men close in and a Canadian heroin dealer looms at the border, Slam races to piece together the truth—before Selina’s next move leaves him too late. The story, illustrated with Cooke’s signature precision and moody color work by Matt Hollingsworth, is a gripping standalone chapter in Selina’s evolving game.
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Slam Bradley is trying to figure out what Selina is up to. He stakes out Swifty's Pawn Shop, and spots and identifies Chantel. Selina and Swifty get away. Slam decides to track down Chantel to see if she's connected. He finds her as Falcone is about to kill her, having tortured the heist plans from her. Slam kills Falcone's men, then beats Falcone till he learns what Falcone knows of the heist, and that Falcone has tipped off the train and the Canadian heroin dealer, LaPerier. He talks a sea plane pilot into flying him to the border. Meanwhile, LaPerier intercepts Swifty at the border.
Plot details indexed by the Grand Comics Database (CC BY-SA).