Coo Coo Comics #43
☆ Be the first to review + Add to your collection — Join free# Coo Coo Comics #43 (January 1949) This anthology issue contains two main comic stories. In the first story, a character named Joe attempts to disguise a tree as a Jaloppa tree to fool a scientist, but the deception fails when the scientist exposes the substitution. The story continues with Joe making a phone call to AtaxCom Company requesting military tank outfits for a field exercise. The second story features a hunter whose powers are tested with a rigged test involving spring hats and magical chaos, resulting in comedic mayhem as various magical effects are triggered. A third short tale involves a rabbit hunter who captures a rabbit that is subsequently released by a jury verdict, leading to the hunter's frustrated realization that he cannot recapture the animal.
When Supermouse takes a stroll with Annabel, they encounter a detective on the trail of Prof. Piazza, a hypnotist-turned-criminal using his mind-control powers to rob the city blind. The Mouse of Might decides to master hypnotism himself and challenge the professor at his own game—but Piazza's cunning proves formidable, and the battle of wills takes an unexpected turn that leaves Supermouse fighting to reclaim his true identity.
Dodger, a squirrel living next to Ebbets Field, has the perfect setup for watching the Brooklyn Dodgers play—until the team starts using faulty bats that fail them game after game. When he learns that only jaloppa wood, the very kind his beloved tree is made of, can withstand the Dodgers' powerful swings, Dodger must work fast to protect his cherished neighbor from the team's desperate search. With some quick thinking and a little help from an unexpected source, this scrappy squirrel sets out to save both his tree and the team's season.
When Colonel Punchy Penguin decides to trap mammoths at the North Pole after being turned away from someone else's fur-trapping expedition, he sets out a wild scheme to catch creatures that have been extinct for over 100,000 years—complete with vegetable bait ordered by emergency radio. As the determined penguin waits for his traps to work, his rival returns to witness the impossible: Punchy has actually found what appears to be real mammoths, sending everyone into a frenzy of disbelief and museum offers in this hilarious tale of stubborn persistence and cosmic luck.
When Duncan discovers a magical book left by his late uncle, he finds instructions for a peculiar trick—conjuring ducks from a hat. After successfully pulling off the spell with his pal Douglas, the two friends decide to turn their newfound ability into a money-making scheme, not realizing that magical shortcuts come with unexpected consequences. Things quickly spiral from a bit of fun into a situation neither cat nor bear bargained for.
Spunky sets an elaborate trap baited with carrots to finally catch a wily rabbit named Louie, complete with a deceptive sign leading right to the box—but when Louie's legal representatives hold a mock trial over the capture, the proceedings take an unexpected turn. This 1949 romp proves that even the cleverest scheme can backfire when your opponent knows how to work the system.
When a canary grows tired of living in constant fear, he devises a scheme to distract the household cat by advertising for a new tenant—but when a field mouse takes him up on the offer, the plan spirals into hilarious chaos that no one quite expected. Tuffy the cat finds himself caught between two clever newcomers in this tale by H. R. Karp and Ken Champin, where every chase, trick, and alliance leads somewhere completely different from where it started. By the time the dust settles, the real winner might just surprise you.
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