Coo Coo Comics #49
☆ Be the first to review + Add to your collection — Join freeThis issue is an anthology containing multiple comic stories. One story features two young characters who encounter a terrible monster in the woods and must escape from it, with one promising to help save the other. Another story follows a character who must repair cuckoo clocks, inadvertently creating chaos when they remove and replace clock parts, ultimately hitting the night watchman with their tools. A third story depicts a small character accompanying a large bear to a park, where the bear becomes hungry and decides to go big-game hunting despite the character's objections about hunting in the park, leading to comic misadventures between the two.
When Supermouse gets stranded on a deserted island after a mishap at sea, he crosses paths with a fellow who claims to be Robinson Crusoe himself—and insists that Supermouse become his servant "Man Friday." After days of grueling chores, Supermouse must contend with a loud, intimidating bird who challenges his heroic reputation, forcing him to get creative without his precious supercheese. It's a wild adventure that proves even the Mighty Supermouse can find himself in over his head when marooned far from home.
Coo Coo is on the hunt for a decent place to live, but each potential home comes with its own unexpected complications—a hostile mouse in one, a surprise monster in another. His search eventually leads him to the Tick & Tock Clock Works, where a clever bit of opportunism lands him inside a coo-coo clock headed for delivery. What Coo Coo doesn't realize is exactly where his new home is about to be installed, and the surprise that awaits him there.
Spunky Kidd and Stanley the talking horse can't seem to agree on which way to ride, leading to a lighthearted disagreement about their route down the road. This charming 1950 humor tale captures the kind of simple, good-natured squabble that makes these two such a delightful pair.
When Buttercup's hunger gets the better of him, Butch tries to convince him it's all in his head—but a series of mishaps involving a picture of turkey and a mysteriously falling chocolate cake sends the two on the run through the city and into a park. Buttercup decides the solution is to go big-game hunting with his slingshot, and what he actually brings back threatens to land them both in serious trouble with the authorities. This lighthearted romp proves that sometimes the simplest idea can create the biggest headache.
Farmer Billy Goat demands his workers show up an hour earlier—on the dot—or face the consequences, but Snooze, Hucky Duck, and Prof. Bacon devise an increasingly chaotic chain of alarm clocks and wake-up calls to ensure they're never late again. What starts as a solution quickly spirals into a cacophony of noise and exhaustion that threatens to undo them all.
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