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Coo Coo Comics #49 (1950)

Pines · 1950 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueCoo Coo Comics #50 →
Contains 10 stories
Soupie Meets Robinson Crusoe
10 pp · anthropomorphic-funny animals
SupermouseRoscoeMabel

When Supermouse gets stranded on a deserted island after a mishap at sea, he crosses paths with a fellow who claims to be Robinson Crusoe himself—and insists that Supermouse become his servant "Man Friday." After days of grueling chores, Supermouse must contend with a loud, intimidating bird who challenges his heroic reputation, forcing him to get creative without his precious supercheese. It's a wild adventure that proves even the Mighty Supermouse can find himself in over his head when marooned far from home.

Untitled story
0.5 pp · anthropomorphic-funny animals
Brownie BearSkitch
Untitled story
1 pp · anthropomorphic-funny animals
Untitled story
0.5 pp · anthropomorphic-funny animals
Casey the Cat
Home Sweet Home!
5 pp · anthropomorphic-funny animals
Coo Coo

Coo Coo is on the hunt for a decent place to live, but each potential home comes with its own unexpected complications—a hostile mouse in one, a surprise monster in another. His search eventually leads him to the Tick & Tock Clock Works, where a clever bit of opportunism lands him inside a coo-coo clock headed for delivery. What Coo Coo doesn't realize is exactly where his new home is about to be installed, and the surprise that awaits him there.

Untitled story
1 pp · anthropomorphic-funny animals
Brownie Bear
Spunky and Stanley
0.5 pp · humor; children
Spunky KiddStanley the talking horseCora Sue Leemare

Spunky Kidd and Stanley the talking horse can't seem to agree on which way to ride, leading to a lighthearted disagreement about their route down the road. This charming 1950 humor tale captures the kind of simple, good-natured squabble that makes these two such a delightful pair.

Big Game
6 pp · anthropomorphic-funny animals
ButchButtercup

When Buttercup's hunger gets the better of him, Butch tries to convince him it's all in his head—but a series of mishaps involving a picture of turkey and a mysteriously falling chocolate cake sends the two on the run through the city and into a park. Buttercup decides the solution is to go big-game hunting with his slingshot, and what he actually brings back threatens to land them both in serious trouble with the authorities. This lighthearted romp proves that sometimes the simplest idea can create the biggest headache.

Rise and Shine!
2 pp · anthropomorphic-funny animals
Farmer Billy GoatHucky DuckSnoozeProf. Bacon

Farmer Billy Goat demands his workers show up an hour earlier—on the dot—or face the consequences, but Snooze, Hucky Duck, and Prof. Bacon devise an increasingly chaotic chain of alarm clocks and wake-up calls to ensure they're never late again. What starts as a solution quickly spirals into a cacophony of noise and exhaustion that threatens to undo them all.

Uncle Pigly Takles the Tackle
1 pp · anthropomorphic-funny animals
Uncle Pigly

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