Creepy Worlds #51
☆ Be the first to review + Add to your collection — Join freeThis issue contains two stories. The first follows a man who encounters a ghost in his old home and learns the spirit's tragic backstory: a Colonel Clay from the Civil War era hid his treasures there before the war swept through the area, and his restless ghost has been waiting a hundred years for someone to retrieve them. The second story features a magician named Malgin whose sorcery conjures supernatural forces; when a man challenges his power, Malgin uses magic to summon an elephant and other creatures to prove his wizardry is real and more powerful than his opponent's disbelief.
Jerry Landon, a frail boy whose only escape has been dreams of heroic adventures, finally gets his chance when his uncle, rocket scientist Timothy Landon, takes him on a space expedition—only to fall gravely ill just before launch. As the mission lands on an alien planet and its crew is captured, Jerry’s long-dormant dreams suddenly return, guiding him to a miraculous rescue in a way no one can explain.
In "The Specter of Colonel Clay!", a young boy named William and his family settle into the eerie estate of the late Colonel Clay, only to find themselves entangled in a haunting mystery. When the ghost of the former owner appears, William must convince the spectral colonel that they truly belong in the house—before the past decides otherwise.
In "The Golden Asteroid!", an amateur astronomer makes a startling discovery: a nearby asteroid rich in gold, detected through his electron microscope. Captain Midnight and Icky take him to investigate, but tensions rise when the astronomer insists on controlling the haul—leading to a sudden clash between his men and the heroes over who deserves the treasure. Just as the situation escalates, the truth emerges: the gold is nothing but fool's gold.
Eddie Heston, a former fortune-teller who scoffs at fate, finds his life transformed after acquiring a mysterious used crystal ball that accurately predicts his future. As he grows wealthier and more famous, he becomes entangled with Vera Marsh, a Broadway showgirl, before attempting to escape a chilling vision of his own death at Broadway and 42nd Street by fleeing to Hollywood.
In a quiet farmhouse, a dying man’s desperate wish to reclaim his family’s lost fortune awakens the spirit of his long-dead ancestor, Richard Melton, who appears with cryptic warnings and a mysterious connection to a hidden treasure. As the spirit’s presence grows more intense, the living Melton family finds themselves caught in a strange, escalating mystery that blurs the line between memory, greed, and the past’s lingering power.
In "Curse of Stone!", a jealous sorcerer’s dark magic petrifies his romantic rival, sealing him away in a cursed statue and sending him to a traveling circus. Years later, the stone figure awakens, drawn back to the life he lost, and begins a journey to reclaim the love he was stolen from.
Professor George Meeker, a timid scholar haunted by his self-perceived cowardice, finds his insecurities tested when a mysterious potion from India triggers vivid, recurring visions of historical battles—first at Thermopylae, then the Charge of the Light Brigade—where he is tormented by his own fear and the cries of “Coward!” from the men he fails to join. Though he tries to dismiss the episodes as hallucinations, the physical marks left behind and the persistent, overwhelming sense of guilt suggest something deeper is at play.
A young woman and her companion take a seaside holiday, drawn in by the mystery of a peculiar shell they find on the shore. When she shakes it, smoke pours out and a sudden, powerful wave erupts—seemingly summoned from nowhere—as if the sea itself is guarding a secret.
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Reprints
↩ Reprints Captain Midnight #48 (1947), Strange Tales #85 (1961), Unknown Worlds #23 (1963), Unknown Worlds #25 (1963), Adventures into the Unknown #144 (1963), Strange Tales #113 (1963), Unknown Worlds #27 (1963), Forbidden Worlds #116 (1963)
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