Creepy Worlds #52
☆ Be the first to review + Add to your collection — Join freeIn "Daredevil Battles the Owl, Ominous Overlord of Crime!", a fallen financier rises as the sinister Owl, using his wealth and cunning to plunge into a life of crime. With Matt Murdock caught in his web and the streets of Hell's Kitchen under siege, the fight for control of the underworld begins — and Daredevil must outthink a foe who’s as ruthless as he is clever. Written by Stan Lee and illustrated by Joe Orlando, with inks by Vince Colletta and letters by Sam Rosen, this gripping tale features a cover by Jack Kirby and Vince Colletta.
In "Daredevil Battles the Owl, Ominous Overlord of Crime!", a reformed financier turned criminal mastermind known as the Owl sets his sights on dominating the underworld—starting with a twisted test of power against Daredevil. When the Owl hires Matt Murdock to clear his name, the gambit quickly turns deadly as he traps DD and Karen in a web of deceit and violence. With the city’s shadows closing in, Daredevil must outthink a foe who’s as cunning as he is ruthless.
Sir John, a nobleman obsessed with proving a crow too clever to be just a bird, devises increasingly elaborate schemes to outwit it—only to find the bird consistently anticipates his moves. As his attempts escalate from traps to staged escapes, the crow’s uncanny ability to count and predict his actions begins to unsettle him. When the truth about the bird’s intelligence is revealed, Sir John is left grappling with the consequences of his actions.
Jude Tyndal lies dying in his ornate bed, his three distant relatives—Harry, Laura, and Philip—gathered in the mansion, each consumed by resentment and greed as they await his death. As the night deepens, strange visions plague them: Harry dreams of his uncle as a beggar, Laura sees a ghostly figure at her window, and Philip is tormented by memories of unrequited love—all while the house seems to pulse with unseen forces.
Henry Carter and Walter Greyson, archaeologists surveying the Amazon, crash-land in a mysterious volcanic crater after their plane is struck by lightning, only to find themselves buoyed by a strange vapor cloud and rescued by an ancient Inca community led by Lota. As Carter becomes obsessed with the tribe’s apparent wealth and powers, he grows suspicious of their true nature and attempts to steal their treasures—only to be left with nothing but pebbles when his illusions collapse.
When ragged old Coyote Tail finds a mysterious stone in a cave, he believes it holds ancient magic that can lure game, and he brings it to the Indian Agent. The Agent dismisses the idea of magic, but strange reports soon follow—witnesses claim to have seen a massive, hairy beast with huge tusks roaming the hills.
Eddie Simmons, burdened by his uncle Jabez Browne’s relentless demands, begins dreaming of impossible things—new clothes, books, even false teeth for Grandpa Peters—each one miraculously appearing. When Jabez discovers Eddie’s dreams can manifest reality, he demands the “lion’s share” of every dream, pushing Eddie to the brink. As the dreams grow darker and more desperate, Eddie’s illness worsens, and a strange, feral dream begins to unfold.
Dr. Forrestal is called to examine a mysterious stone tablet found on the NATOENA Islands, inscribed with an unknown language older than any known writing. As he leads an expedition to uncover its origins, the team discovers evidence of a long-lost, highly advanced civilization—only to be confronted by unsettling remains that challenge everything they thought they knew about humanity’s past.
In "Leave It to Your Fairy Godmother!", a man turns to the whimsical magic of a fairy godmother and her forest kin—gnomes, fairies, and leprechauns—to save his beloved property from a greedy landowner, discovering that even the smallest spells can spark big change.
Carol Melton, haunted by visions of Andrew Farrand—a man consumed by rage over her mother’s past—finds herself targeted again when his ghost returns on the anniversary of her mother’s birthday, now that her protector, Uncle Bob, is gone. With no one to shield her, she flees to a remote lakeside shack, only to face his spectral return on the very night he promised vengeance. But when Uncle Bob’s spirit reappears, armed with a cunning plan rooted in the ghost’s fear of fire and sirens, he becomes an unexpected guardian from beyond.
Jim Rivers, recovering from a nervous ailment, takes a motor trip through the Arizona wilderness when he witnesses a ghostly vision of a stagecoach attack by Indians at Massacre Creek—only to see it vanish moments later. Shaken, he seeks medicine in a nearby town, where a painting of the same historical massacre unsettles him further, blurring the line between memory and madness.
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Reprints
↩ Reprints Adventures into the Unknown #102 (1958), Forbidden Worlds #72 (1958), Adventures into the Unknown #112 (1959), Adventures into the Unknown #114 (1960), Space Adventures #43 (1961), Forbidden Worlds #102 (1962), Unknown Worlds #15 (1962), Adventures into the Unknown #141 (1963), Unknown Worlds #24 (1963), Forbidden Worlds #113 (1963), Daredevil #3 (1964), Marvel Super-Heroes #23 (1969)
Reprinted in Secrets of the Unknown #126 (1971)
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