DC Finest: Team-Ups: Chase to the End of Time #[nn]
☆ Be the first to review + Add to your collection — Join freeThis volume collects a series of team-up tales from DC's Silver and Bronze Ages, featuring Superman, Batman, Wonder Woman, and a host of other heroes joining forces with characters like Adam Strange, Swamp Thing, and the Metal Men. The collection includes stories that range from cosmic adventures with the Legion of Super-Heroes to Earthbound mysteries with the Phantom Stranger and the Human Target. Spanning multiple eras and creative teams, it showcases the breadth of DC's shared universe through its many crossover pairings.
In "Chase to the End of Time!", The Flash races across time and space to track down Zelkot Iylar, a refugee from a war between the alien races the Volkir and the Zelkot, who seeks to alter history and end the conflict before it begins. With Earth held hostage by the Zelkot and Superman drawn into the fray by the Volkir’s dire warning that changing the past could erase Krypton, the fate of two worlds hangs in the balance as the chase pushes time itself to its limits.
In "Race to the End of Time!", Superman and Flash team up across the ages to stop Iylar, a desperate Zelkot seeking to prevent a war that could destroy Earth—though their motives diverge. While Flash wants to save Iylar and stop the conflict, Superman believes the war must happen so the Volkir can come to Earth and seed life. As they chase Iylar through pivotal moments in history, the two heroes must decide what kind of future they’re willing to protect.
In "A Choice of Dooms!", Batman uncovers a diamond smuggling operation with a twist—its leader uses voodoo to silence his gang, leaving the detective to unravel a mystery where silence is both a weapon and a curse. The case takes a darker turn as the line between crime and the occult blurs, forcing Batman to confront a threat that defies logic.
In "The Fantastic Fall of Green Lantern!", Green Lantern's desperate plunge from the sky lands him at Clark Kent's feet, passing the power ring into his hands. As Superman, Clark must team up with the fallen hero to confront Star Sapphire, but their moment of unity is shattered when Fridol strikes from the shadows.
In "Menace of the Murder Machines," Batman investigates the mysterious death of an industrialist found high above the city, only to uncover a deadly mechanical assassin. With Red Tornado at his side, the Dark Knight races to stop a wave of rogue robots unleashed by an unseen foe, turning the skyline into a battlefield of steel and shadows.
In "Fugitive from Two Worlds!", Green Lantern and Batman track down Tri Vul, a desperate alien whose attempt to harness a meteor beneath Gotham City to cure his radiation sickness triggers catastrophic earthquakes. With the fate of the city hanging in the balance, the heroes must deliver Tri Vul to the Guardians of Oa—before the planet itself collapses.
In "Judge, Jury... and No Justice!", Superman finds himself on trial at the hands of a vengeful Pete Ross—now wielding Superboy’s body and mind after a dangerous time-and-mind swap. Accused of failing his son Jon Ross to alien captors, Superman must face a jury of his closest allies, all while Pete prepares to execute him. But in Smallville, Superboy—trapped in Pete’s body—breaks free and calls on Krypto to turn the tide.
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