Essential Doctor Strange #2
☆ Be the first to review + Add to your collection — Join freeThis second volume of Marvel's Essential series continues the black-and-white reprints of Doctor Strange's Silver Age adventures, collecting issues from the late 1960s and early 1970s. It includes the conclusion of the epic battle with the dread Dormammu and the introduction of new mystical threats like the Living Tribunal and the alien entity known as the In-Betweener, showcasing the cosmic scope of Steve Englehart and Frank Brunner's run. The volume also features the debut of the sorceress Clea as a more prominent ally and Strange's ongoing struggles with the demonic Nightmare and the villainous Silver Dagger.
In "The Coming of... Dr. Strange," Stan Lee and Barry Smith launch a mind-bending origin with a twist: a young man named Strange, already haunted by unseen forces, narrowly avoids a fatal accident—only to find himself in a surreal confrontation with a doppelgänger who claims he’s already lost. As the Ancient One’s cryptic warnings echo, Strange’s reality fractures, revealing a hospital bed and a memory he must erase before the world learns what even he isn’t meant to know. The cover by Barry Windsor-Smith and Frank Giacoia captures the eerie stillness of a moment that changes everything.
In the Himalayas, a desperate Stephen Strange arrives seeking a cure for his ruined hands, only to find himself drawn into a hidden world of magic. As he uncovers a deadly betrayal by Baron Mordo, the Ancient One’s own pupil, Strange must decide whether to trust the mystic master with his life—and his future.
In "...I, Dormammu!", Doctor Strange confronts the ancient sorcerer Dormammu at the Doorway to the Dimensions, where he must protect Clea and Victoria Bentley after freeing them from the Realm Unknown. As Dormammu calls upon Umar to aid him, the fate of the multiverse hangs in the balance.
In "...While a World Awaits!," Jo, a young woman with a mysterious connection to the mystical arts, finds herself drawn into a web of ancient forces when Umar, seeking to manipulate events from beyond, frees Strange through the combined influence of Clea and Victoria Bentley. With Dormammu vanquished by his own unbreakable vow, Strange returns to Earth to face a new challenge: a consulting offer from Dr. Benton, a former colleague whose intentions remain unclear.
In "The Power and the Pendulum," Doctor Strange finds himself racing against time to thwart Lord Nekron’s dark bargain with Supreme Satannish, who demands a willing mystic to replace Nekron within a year—or face eternal damnation. As the stakes rise, Strange shares a pivotal moment with Clea, their connection deepening amid the chaos of a battle that bends time itself.
In "The Cult and the Curse," Jo, a young mystic-in-training, finds herself caught between ancient forces when Asmodeus impersonates Dr. Strange to deceive the Ancient One. With a new masked costume and a growing sense of dread, Strange must confront the consequences of a dying Asmodeus whispering the forbidden Spell of Fire and Ice—unleashing Ymir the frost giant and Surtur the fire demon into the world.
In "…With One Beside Him," Doctor Strange teams with the Black Knight to journey into the realm of Tiboro, where the imprisoned Sons of the Satannish hold secrets that might unravel the deadly Spell of Fire and Ice cast by Asmodeus. With the fate of the world hanging in the balance, the two must navigate a realm steeped in ancient magic and hidden dangers.
In "And Juggernaut Makes Three!", Doctor Strange ventures into the Dream Dimension to confront Juggernaut, whose wild magic has torn open the fabric of reality. As the Nightmare stirs and Eternity awakens from its slumber, Strange finds his identity itself called into question—when Eternity rewrites his name to Stephen Sanders.
In "They Walk by Night!", Jo and Kenneth Ward uncover an ancient idol tied to the mysterious Undying Ones, drawing the attention of three demonic entities. With Strange's help, they face the supernatural threat, but the ordeal takes a devastating personal toll.
In "The Monarch and the Mystic!", Dr. Strange uses his mystical expertise to guide Namor on a hidden path—awakening a forgotten memory that pulls the Sub-Mariner toward Boston and the mysterious Idol of the Undying Ones. As ancient forces stir beneath the city, the two figures from vastly different worlds are drawn into a quest neither fully understands.
In "...Where Stalks the Night-Crawler!", Bruce Banner, weary from his clash with the Absorbing Man, finds himself ensnared by a sinister cult seeking to summon the Undying Ones. Transported to a nightmare realm, he transforms into the Hulk and must confront the Night-Crawler in a battle that spans dimensions—where the fate of Dr. Strange hangs in the balance.
In "The Spawn of Sligguth!" from Essential Doctor Strange #2, Doctor Strange is drawn into a chilling mystery when Ethan Stoddard seeks his aid after his fiancée falls under the influence of a cult devoted to the ancient entity Sligguth in the quiet town of Starksboro. The Ancient One warns of a dormant Cosmic Obscenity, but Strange is soon overwhelmed by the cult’s fanatical followers, plunging him into a battle of wills against forces beyond mortal understanding.
In "The Lurker in the Labyrinth!", Doctor Strange narrowly escapes a sacrificial ritual meant for the ancient entity Sligguth, only to uncover the terrifying presence of the dormant Shuma-Gorath beneath the ruins. As the Ancient One, drained from channeling power into Strange, is taken by the shadowy inhabitants of the drowned city of Kaa-U, Strange must navigate the labyrinth’s hidden dangers with only his wits and fading magic.
In "The Shambler from the Sea!" from Essential Doctor Strange #2, Doctor Strange confronts the ancient horror Sligguth, only to awaken a far greater threat—N'Gabthoth, the Shambler from the Sea. With Clea and Wong captured by the Starksboro cult, Strange must unravel the mystery of a map leading to Stonehenge before the creature's awakening brings doom.
In "The Shadow of the Starstone!" from Essential Doctor Strange #2, Henry Gordon inherits Witch House in England and uncovers his uncle’s hidden occult library. When he stumbles upon the sunken ruins of Kalumesh, he’s suddenly confronted by the demon Dagoth—just as the ancient Starstone awakens, pulsing with malevolent energy.
In "The Doom That Bloomed on Kathulos!", Doctor Strange confronts demonic forces at Stonehenge before being hurled across space to the sentient planet Kathulos. As he fights to survive on a world where nature itself is a deadly force, Strange must confront the planet’s ancient, monstrous life — and face exile far from home.
In "The Crypts of Kaa-U!", Doctor Strange follows a haunting trail of Shuma-Gorath’s essence to a forgotten realm, where the Ancient One has retreated to face death. When Shadowmen assault them, the Ancient One’s final act reveals a terrifying truth—Shuma-Gorath has been buried within his mind all along.
In "Finally, Shuma-Gorath," Doctor Strange ventures into the mind of the Ancient One, where he confronts the ancient entity Shuma-Gorath, a being that feeds on consciousness and threatens to consume mankind’s soul. To stop it, Strange must make an unthinkable choice—sacrificing the Ancient One to destroy the entity, leading to a transformation that redefines the very nature of the universe.
In "Homecoming!", Doctor Strange returns to the home of the Ancient One, confronting Hamir the Hermit with the weight of his past—his desperate act to destroy Shuma-Gorath, the cost of that choice, and the shocking rebirth of the Ancient One as something greater. Now bearing the mantle of Sorcerer Supreme, Strange must reckon with the consequences of power, sacrifice, and the legacy he’s inherited.
In "Portal to the Past!", Doctor Strange enlists Clea as his disciple, setting off on a journey that leads him to confront Baron Mordo—drawn into a mysterious realm by the Gypsy Queen, whose power Mordo once stole. As Strange follows Mordo through time, the past unfolds in ways neither man could have foreseen.
In "Sise-Neg Genesis," the ancient sorcerer Sise-Neg ventures to the dawn of creation, drawn by the promise of ultimate power. As Mordo seeks to claim a place at his side, Doctor Strange pleads with him to spare humanity—only to witness the moment Sise-Neg becomes Genesis and reshapes the universe.
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Reprints
↩ Reprints Doctor Strange #169 (1968), Doctor Strange #170 (1968), Doctor Strange #171 (1968), Doctor Strange #172 (1968), Doctor Strange #173 (1968), Doctor Strange #174 (1968), Doctor Strange #175 (1968), Doctor Strange #176 (1969), Doctor Strange #177 (1969), The Avengers #61 (1969), Doctor Strange #178 (1969), Doctor Strange #180 (1969), Doctor Strange #181 (1969), Doctor Strange #182 (1969), Doctor Strange #183 (1969), Sub-Mariner #22 (1970), The Incredible Hulk #126 (1970), Marvel Feature #1 (1971), Marvel Premiere #3 (1972), Marvel Premiere #4 (1972), Marvel Premiere #5 (1972), Marvel Premiere #6 (1973), Marvel Premiere #7 (1973), Marvel Premiere #8 (1973), Marvel Premiere #9 (1973), Marvel Premiere #10 (1973), Marvel Premiere #11 (1973), Marvel Premiere #12 (1973), Marvel Premiere #13 (1974), Marvel Premiere #14 (1974)
Reprinted in Superaventuras Marvel #11 (1983)
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