Exploits of Daniel Boone #3
☆ Be the first to review + Add to your collection — Join freeThe issue contains three stories. "Rescue from the Redskins" depicts Daniel Boone and soldiers defending a wagon laden with merchandise against a Native American ambush, with the wagon catching fire during the attack. "The Honor of Daniel Boone" shows Boone defeating a Native American chief in combat and earning the respect of the tribe's leader. "The Wizard of the Water" features wilderness scout Jim Kiley discovering a way to move water through cut rock rapids to help settlers, earning the admiration of the local frontier community.
Captain Daniel Boone and his friend Sam Esty scout for Colonel Jonas's army column, sent to crush the Indians threatening the frontier—but the confident Colonel ignores their hard-won frontier wisdom at every turn. When his recklessness springs a devastating ambush, the troops are forced to make their last stand on a tree-covered island in the open prairie, their powder running dangerously low and surrounded by a massive war party. With the Colonel finally admitting he needs Boone's help to survive the siege, the frontier scout must find a way out of what seems like certain doom.
When Jemima Boone and two girl companions are captured by a Shawanese war party during a seemingly safe picnic in the summer of 1776, Captain Daniel Boone must track them through dangerous wilderness with nothing but his legendary scout's eye and the subtle signs the clever girls have left behind. With time running out and the captors headed toward the Indian towns, Boone and his men race against nightfall to mount a daring rescue before it's too late.
When Daniel Boone returns from an expedition to find the supplies entrusted to him by his Boonesborough neighbors destroyed in an Indian ambush, his honor demands he make it right—even if it means venturing deep into hostile territory with his loyal friend Sam Esty to trap beaver and repay the debt. As the two men brave encounters with Delaware and Shawanese war parties, carefully covering their tracks and running their traplines in constant peril, they find themselves face-to-face with an old enemy determined to settle an old score.
Scout Jim Kiley finds himself trapped in a riverside cabin with his friends Tom and Mary Brand when a Wyandot war party attacks—and after the first assault depletes their ammunition, the settlers face an even larger force returning at dawn. With gunpowder gone and escape impossible, Kiley hatches a desperate plan to use the river itself as a weapon, enlisting Tom's help to subtly shift the rocks of the treacherous Cut Rock Rapids before the Indians return. Come daylight, the canoes approach the familiar channel, unaware that the passage has been secretly altered.
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Reprinted in Daniel Boone #4 (1957), Sheriff Classics #9254 (2013), Gwandanaland Comics #409 (2017)
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