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Fantastic Adventures #10 cover
Cover: John Severin
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Fantastic Adventures #10

Jan 1963 · I. W. Publishing / Super Comics · 0.12 USD
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This is an anthology issue featuring two main stories. "Horror Harbor" depicts strange treasure and an assortment of unusual characters in an underwater setting with diving operations and peculiar creatures. "Escape to Eternity" follows Joe Tucker, a World War I pilot who died in combat, as he navigates between a mysterious woman and various other characters in what appears to be an otherworldly or afterlife scenario involving discussions of his past and fate. A third story involves desert adventure with characters including Knut, Carlion, and references to a university, nomads, and conflict over treasure or riches in an arid landscape.

Contains 4 stories
Horror Harbor
7 pp · Adventure

In the sponge-diving waters of the Gulf of Mexico near Tarpon Springs, a promising discovery of healthy sponge beds turns deadly when sharks claim the life of expert diver Leonid Kaskas—leaving his grieving father swearing off the sea forever. When young Alex Kaskas, Leonid's younger brother, volunteers to help retrieve the treasure from those cursed waters, he finds himself facing not only the sharks that lurk below, but darker forces that may be using the tragedy for their own gain.

Escape to Eternity
6 pp · Adventure

Joe Tucker, a bitter ex-fighter pilot nursing a grudge against the world, takes what seems like a simple smuggling job for quick cash—flying a mysterious passenger out of the country under cover of fog. But his passenger, the cold-blooded spy Korak, has no intention of paying; as the truth unfolds over Canadian waters, Joe discovers that the woman aboard, Erica, is playing a far deadlier game than anyone realized. When bullets start flying at the rendezvous, Joe has to decide whether his cynicism or his survival instincts will win the day.

High Death
5 pp · Adventure

A police officer races against time when a young woman threatening suicide climbs the cables of a bridge, and he must use every bit of psychology, nerve, and quick thinking to talk her down from the edge. What started as a routine night on the beat becomes a desperate high-wire negotiation where one wrong word could tip the balance. "High Death" captures the raw humanity behind the badge—the moment a cop has to become counselor, acrobat, and mind-reader all at once.

The Seven Gods of Khastani
8 pp · Adventure

An expedition to unearth the legendary riches of ancient Khastani uncovers far more than treasures—it exposes the dangerous ambitions lurking within the team itself. As the diggers close in on the main chamber's secrets, rivalries, forbidden romance, and a sinister bargain threaten to turn discovery into disaster. With nomadic raiders circling and betrayal festering in the camp, the race to find the Seven Gods of Khastani becomes a struggle for survival and redemption.

ComicBooks.com Value

Our Model is In Beta
Raw (VG) $27
CGC 3.5 · 1 in census $30*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Full credits

inker Jack Abel
cover pencils, inks John Severin

Reprints

↩ Reprints He-Man #2 (1954)

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