Foodini #3
☆ Be the first to review + Add to your collection — Join freeThe Great Foodini is a television-adapted comic featuring the titular magician and his puppet companions. In one story, Foodini and his puppets become entangled in a plot involving barrels of oil that a foreign power plans to steal, though Foodini's bumbling attempts to prevent the theft create complications. Another story involves Foodini accidentally breaking a robot's microphone, then having to take it to a repair shop, where the delayed repair frustrates his boss; Foodini later learns of a prison break in the news and takes a shortcut home that leads him to the escapees' hideout.
Foodini wins a yacht on a game show and sets sail for the South Pacific with his pals Pinhead and Dilly, only to get caught in a terrible storm that sends them crashing onto an uncharted island. When the crew scouts for inhabitants, they discover the island isn't quite what it seems—and Foodini's attempted magic tricks land him in a predicament that tests whether his quick thinking can save the day. This 1950 humor adventure is pure slapstick chaos, complete with cannibals, disappearing rabbits, and a twist that'll catch you off guard.
Foodini and Pinhead venture across the desert in search of fortune, only to discover they've been swindled with a fake camel—but their real troubles are just beginning when they stumble upon a pyramid tomb and a gusher of oil far more valuable than they bargained for. As rival claims to the mysterious black gold clash, the duo must navigate desert intrigue, hostile locals, and their own comedic misfortunes to protect what they've uncovered. It's a wild chase through sand and scheming that'll leave you wondering who'll strike it rich in this 1950 adventure.
Foodini and his sidekick Pinhead find themselves stranded near the Dizzy D Ranch in Texas, where they hope to cash in on a letter of introduction to the ranch owner—only to discover that Willy is a sharp-shooting woman dealing with rustlers and mysterious saboteurs dressed in white. When Pinhead stumbles upon a secret meeting while sleepwalking, he learns the identities of those behind the trouble, but convincing his skeptical boss becomes the real challenge against time.
When Foodini builds a voice-controlled robot to impress his fellow magicians, his assistant Pinhead accidentally damages the microphone and has to take it in for repairs—but on the way home, he runs into a pair of escaped convicts who mistake him for a cop. Stranded and in real danger, Pinhead unknowingly triggers the robot's commands through the repaired microphone, sending the mechanical man on a wild rampage that turns the tables on the crooks and lands Foodini an unexpected reward.
A kid turning down candy before dinner, a cop offering a helpful lift, someone resisting a freshly painted wall—this playful one-pager from Foodini #3 celebrates all the impossible things you'll never actually witness in real life. With tongue firmly in cheek, the story presents a parade of everyday scenarios that defy human nature, proving that some things, no matter how hard you look, simply don't exist.
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