Foodini #4
☆ Be the first to review + Add to your collection — Join freeThe issue features a Foodini story in which the puppet magician and his companions encounter a bathtub thief and pursue him using an old knife and a magical arrow. Additionally, the comic includes an educational article titled "In a Days" featuring Poppa Jangle and Jingle Dingle discussing the mythological origins of the days of the week, including tales of the sun god, the moon goddess Diana, and the Norse god Tyre. The issue also contains an advertisement for a Foodini Television Chair available for $3.50, featuring a foldaway design for children ages two to twelve.
Foodini brings his magic act to the Pecos Playhouse, but a disappointing crowd isn't impressed—that is, until a mysterious visitor named Gay Mexicali catches wind of his latest trick: shooting the jewels off his partner Pinhead's hat. When Foodini unwittingly stashes something valuable in Pinhead's headwear, a clever scheme unfolds to swipe it from under everyone's noses. What starts as a botched magic act becomes a race between performers and crooks, each convinced they're one step ahead of the law.
When a young assistant struggles to remove paint from window glass, Mr. Pitch confidently whips up an invention he's sure will solve the problem. The spot remover works almost too well—with hilariously destructive results.
When a stolen painting vanishes from the Modern Museum, private eye Hokey Pokey teams up with Jingle Dingle and his trusty telebell—a gadget that rings coded messages to guide the investigation. The pair must track down the thief through the museum's halls, but things get hilariously tangled when Pokey keeps chasing the wrong suspect and Jingle's telebell leads them on an unexpected detour that holds the key to recovering the loot.
"Wagons" Wheeler never asked to be sheriff—but when a cowardly lawman dumps the badge on him and rides out of town, he's stuck with the job whether he likes it or not. Now the Turner Twins have kidnapped a banker's daughter and are holding her for ransom at Cripple Creek Falls, and somehow "Wagons" has to figure out how to save her, outwit the criminals, and live to tell about it. It's a wild ride of mistaken directions, runaway barrels, and pure dumb luck in this frontier romp.
Foodini and Pinhead race to answer a help wanted ad for a first-class magician, but their rival Merlin the Mighty has the same idea—and he's not above sabotage to beat them there. When Foodini decides a fancy new car will impress potential employers, a high-speed chase erupts that leaves both vehicles (and the duo's dignity) in shambles.
Foodini springs into action when his pal Pinhead is kidnapped and held prisoner at a deserted mansion by Merlin the Mighty—a vengeful magician bent on stripping Foodini of his magical powers using a sinister contraption. When Foodini arrives at Creepy Hollow to rescue his friend, he finds himself trapped and about to fall victim to Merlin's ray machine, setting off a wild chase through the spooky estate. What unfolds is a battle of wits and magic as Foodini must outwit his bitter rival and escape with Pinhead before Merlin's revenge scheme comes to fruition.
Jingle Dingle takes his press credentials to the zoo for a lighthearted question-and-answer session with the animals, asking each creature what makes them special. From the giraffe's impressive height to the platypus's egg-laying secrets and the orangutan's human-like antics, the animals reveal their most remarkable traits. It's a playful tour through the zoo that celebrates what makes each animal unique.
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