George Pal's Puppetoons #18
☆ Be the first to review + Add to your collection — Join freeIn "Feet Feats," Captain Tootsie and his young friends stage a clever trap at the Egyptian exhibit to catch a gang of burglars, using a classic disguise as a mummy to outwit the thieves. Written and illustrated by C. C. Beck, with inks by Pete Costanza, this 1947 Fawcett gem blends whimsy and suspense in a playful adventure that's as clever as it is charming. Cover by C. C. Beck.
Jasper, a curious boy, meets the boastful Scarecrow, who claims his feet are so strong they’ve carried him to the top of Mount Everest, across the Great Mahoubi Desert, and even through the African jungles while fleeing lions. As the Scarecrow recounts his exaggerated feats of endurance, Jasper begins to suspect the truth behind the tall tales — especially when the Scarecrow suddenly admits he needs to see a foot doctor.
Jim Dandy, a cheerful violinist, tries to play a tune for Mr. Hopscotch, who’s clearly not in the mood for music. His off-key performance is so terrible that Mr. Hopscotch compares it to the cacophony of a truck collision with squealing hogs, leaving the scene in comedic dismay.
A young woman tries to avoid recognition by a gruff officer she secretly knows is her father, using humor and quick thinking to keep her identity hidden. The situation grows increasingly awkward when the officer begins to suspect her, leading to a tense, comedic standoff.
A young man imagines himself as Rusty, the fearless big game hunter, venturing into the jungle to confront the legendary and terrifying tiger Bobahreebob. As he journeys deeper, he encounters a boa constrictor and a trap, each moment heightening his fear—only to realize, at the story’s end, that it was all just a daydream sparked by his imagination.
Blackbird challenges Scarecrow to a dart game, boasting he’s the world’s greatest player, but Scarecrow’s surprisingly accurate throws — aimed at flies on the wall — leave Blackbird baffled. As the game heats up, the tension rises with threats of kicks and a sudden phone call that interrupts the showdown.
Punchy is invited to a party by the sneaky Sylvester Butterly Barth, who secretly plans to sabotage him. After Punchy rents a fancy suit and agrees to return it by 11 o’clock, Sylvester locks him in the attic, but Punchy escapes and races back to the party in time—only to find Judy waiting, not for the suit, but for him.
Sgt. Jan suspects sabotage when General Good’s launch begins leaking mid-sea, but the real danger may be the mysterious spy hiding in the bushes. As the General struggles in the water, Sgt. Jan devises a daring rescue using a passing plane, only to uncover a shocking betrayal behind the sabotage.
Jasper, a curious young boy, sets off for the circus to see the famed lion tamer, much to the Scarecrow’s amusement. The Scarecrow, ever the exaggerator, boasts about his own daring feats, claiming he once put his hand in a lion’s mouth—only to be met with disbelief and a playful threat that someone might soon bite his tongue off.
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