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George Pal's Puppetoons #18 (1947)

Fawcett · 1947 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueGeorge Pal's Puppetoons #19 →
Contains 9 stories
Feet Feats
5 pp · humor; children

Jasper, a curious boy, meets the boastful Scarecrow, who claims his feet are so strong they’ve carried him to the top of Mount Everest, across the Great Mahoubi Desert, and even through the African jungles while fleeing lions. As the Scarecrow recounts his exaggerated feats of endurance, Jasper begins to suspect the truth behind the tall tales — especially when the Scarecrow suddenly admits he needs to see a foot doctor.

Sounds Off
1 pp · humor

Jim Dandy, a cheerful violinist, tries to play a tune for Mr. Hopscotch, who’s clearly not in the mood for music. His off-key performance is so terrible that Mr. Hopscotch compares it to the cacophony of a truck collision with squealing hogs, leaving the scene in comedic dismay.

Prefers to Remain Nameless
0.67 pp · humor; military

A young woman tries to avoid recognition by a gruff officer she secretly knows is her father, using humor and quick thinking to keep her identity hidden. The situation grows increasingly awkward when the officer begins to suspect her, leading to a tense, comedic standoff.

King of the Jungle
5 pp · humor; children; fantasy

A young man imagines himself as Rusty, the fearless big game hunter, venturing into the jungle to confront the legendary and terrifying tiger Bobahreebob. As he journeys deeper, he encounters a boa constrictor and a trap, each moment heightening his fear—only to realize, at the story’s end, that it was all just a daydream sparked by his imagination.

Dart Trouble
2 pp · humor

Blackbird challenges Scarecrow to a dart game, boasting he’s the world’s greatest player, but Scarecrow’s surprisingly accurate throws — aimed at flies on the wall — leave Blackbird baffled. As the game heats up, the tension rises with threats of kicks and a sudden phone call that interrupts the showdown.

Cinderella Boy
5 pp · humor; children

Punchy is invited to a party by the sneaky Sylvester Butterly Barth, who secretly plans to sabotage him. After Punchy rents a fancy suit and agrees to return it by 11 o’clock, Sylvester locks him in the attic, but Punchy escapes and races back to the party in time—only to find Judy waiting, not for the suit, but for him.

Danger on the High Seas!
4 pp · humor; military

Sgt. Jan suspects sabotage when General Good’s launch begins leaking mid-sea, but the real danger may be the mysterious spy hiding in the bushes. As the General struggles in the water, Sgt. Jan devises a daring rescue using a passing plane, only to uncover a shocking betrayal behind the sabotage.

A Sweet Bite
1 pp · humor; children

Jasper, a curious young boy, sets off for the circus to see the famed lion tamer, much to the Scarecrow’s amusement. The Scarecrow, ever the exaggerator, boasts about his own daring feats, claiming he once put his hand in a lion’s mouth—only to be met with disbelief and a playful threat that someone might soon bite his tongue off.

Blubberhead
0.5 pp · humor; children

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