Green Lantern: The Silver Age Omnibus #1
☆ Be the first to review + Add to your collection — Join freeThis massive hardcover collects the earliest Silver Age adventures of Hal Jordan, the test pilot chosen by the dying alien Abin Sur to become Earth's Green Lantern. Reprinting Showcase #22-24 and Green Lantern #1-26, it covers the first two years of the character's revival, featuring the debut of his iconic ring, the Guardians of the Universe, and classic foes like Sinestro and Star Sapphire. The volume also includes the original stories from the 1960s that redefined the Green Lantern mythos for a new generation of readers.
"SOS Green Lantern" brings together classic Green Lantern lore in a gripping tale from the Silver Age, written by John Broome and illustrated with bold precision by Gil Kane, with inks by Joe Giella and lettering by Gaspar Saladino. When Tom Kalmaku’s father’s lost gold mine map resurfaces in the hands of the ruthless Duke Danfield, Green Lantern is drawn into a dangerous scheme that leads to a shocking revelation about Hal Jordan’s secret identity. The story’s tension builds with a classic hero’s dilemma, all wrapped in Darwyn Cooke’s striking cover art.
In "The Planet of Doomed Men," Hal Jordan faces his first true test when the Guardians summon his energy duplicate to aid in a desperate mission. Sent to the scorched world of Calor, he must confront the terrifying ape-monster Dryg before the planet's people are consumed by despair and destruction.
In "Menace of the Giant Puppet!", the Puppet-Master unleashes a Hypno-Ray to control others as his marionettes, turning the city into his stage of chaos—until Green Lantern turns the tables. Amid the mayhem, Carol Ferris lets her mind wander to a future where she might one day marry the hero, her dreams a quiet contrast to the unfolding spectacle.
In "The Secret of the Golden Thunderbolts!" from Green Lantern: The Silver Age Omnibus #1, Green Lantern ventures into the dangerous anti-matter realm of Qward, where he uncovers a hidden resistance among its few lawful inhabitants. With courage and his ring’s power, he rescues them and seals the portal, bringing them to safety on Earth.
In "Riddle of the Frozen Ghost Town!", Tom Kalmaku teams up with Green Lantern when a long-lost gold mine map resurfaces, pitting him against Duke Danfield's ruthless gang. With the frozen ruins of a forgotten town holding the key, Hal Jordan’s secret identity begins to unravel as he protects Tom from a fate tied to the past.
When Green Lantern tries to dodge a marriage proposal from Carol Ferris, he uses his power ring to conjure a rampaging menace—only to find himself having to stop it. The chaos unfolds in a whirlwind of light and action, testing his resolve and the limits of his will.
When a diabolical missile from Qward threatens to destroy him, Green Lantern must race to save Tom Kalmaku, trapped in its deadly radiation—leading him on a perilous journey to the very planet that launched the attack.
When Carol invites Green Lantern to her party, Hal Jordan shows up instead—only for a gang of impostors in waiter costumes to launch a heist under the guise of the masked hero. The night takes a shocking turn as the secret behind Green Lantern’s mask is finally revealed.
When Sinestro kidnaps 100,000 people from Valdale to lure Green Lantern into a trap, the Guardians intervene with a dire warning. Now, Green Lantern must journey to the harsh realm of Qward to save the captured townspeople before Sinestro's scheme reaches its full, devastating scale.
In "Wings of Destiny!", Green Lantern finds himself in a surreal dream where a simple mishap turns Pieface into a bird—only to wake up and face a real-world crisis. With a mysterious meeting at the airport looming, Green Lantern must keep his cool as he races to stop a hijacking, all while wondering if his dream was more than just a flight of fancy.
In "The Challenge From 5700 A.D.!", Hal Jordan is pulled from the present to face an alien threat from the distant future—Zegors, evolved gila monsters wielding advanced technology to conquer Earth. Written by a team of Silver Age creators and illustrated with the era’s signature flair, the story pits the Green Lantern against a future war with no memory of the battle, leaving only the echo of a mission completed.
In "Green Lantern's Brother Act!", Hal Jordan teams up with his siblings Jim and Jack to support Jack’s political campaign, all while reporter Sue Williams digs into the mystery of whether Jim Jordan is secretly the Green Lantern. The story blends family dynamics with superhero intrigue, keeping readers guessing about the truth behind the emerald-powered hero.
In "Prisoner of the Power Ring!", Green Lantern faces his most unexpected challenge yet when Dr. Jason Blanding uses his invention to shrink his entire family to a sub-atomic scale—unintentionally trapping them in a realm where the Green Lantern ring's energy begins to warp reality. With the family's safety hanging in the balance, the hero must venture into this hidden dimension to rescue them before the ring's power destabilizes the very fabric of their world.
In "The Duel of the Super-Heroes!" from Green Lantern: The Silver Age Omnibus #1, Green Lantern’s reckless speed crash-lands on the alien world of Spectar, where he’s mind-controlled and sent to Earth with one mission: capture the Flash. The story unfolds as two legends clash in a high-stakes battle of wills and speed, with no clear victor in sight.
In "Zero Hour in Rocket City!," Hal Jordan races against time to thwart the Rocket Robbers, a gang exploiting the chaos of rocket launches in Rocket City—just as his power ring begins to fade. With dwindling energy and a city on the edge, Hal must think fast before the next launch becomes a heist gone wrong.
In "The Secret Life of Star Sapphire!", Carol Ferris is chosen by Zamaron warriors to become their new queen, transformed into Star Sapphire and tested through a trial that forces her to confront Green Lantern. The story explores her awakening to this new identity, caught between her Earth-bound self and the powerful role thrust upon her.
In "The Spy-Eye That Doomed Green Lantern!", Hal Jordan finds himself caught in a web of deception when Ivar and his network of spies target a secret plane—or its plans—only to stumble upon Hal's hidden identity. With quick thinking and a clever ruse, Hal leads them to believe he and Green Lantern are one and the same, setting a trap that could unravel their entire operation.
In "The World of Perilous Traps!", Hal Jordan finds himself ensnared by Sinestro’s lingering mental command, forced to free his enemy from captivity. Transported to the deadly realm of Qward, Hal must outwit Sinestro in a deadly game of deception—using his wits and willpower to turn the tables before the trap closes.
In "The Man Who Mastered Magnetism!", Dr. Polaris—once a scientist dedicated to harnessing magnetism for good—unleashes his powers for chaos after a dangerous experiment goes awry. Green Lantern must confront the brilliant but twisted inventor before his magnetic fury tears through the city.
In "The Shark That Hunted Human Prey!", a nuclear accident transforms a common shark into a monstrous, intelligent predator with a hunger for human prey. Green Lantern must confront the creature in a battle that tests both his willpower and ingenuity, as the line between man and beast blurs in the depths.
In "The Strange World Named Green Lantern!" from Green Lantern: The Silver Age Omnibus #1, a planet that thinks and feels reaches out to Green Lantern in a way no one expected—by trying to eat him. When the planet's desperate attempt to communicate turns chaotic, Green Lantern makes a surprising move: he pulls a glowing, sentient fireball from its core and sends it into orbit, offering a quiet solution to both the planet’s indigestion and its loneliness.
In this electrifying tale from *Green Lantern: The Silver Age Omnibus #1*, Carol Ferris returns as Star Sapphire, challenging Hal Jordan to a trial of willpower and heart. As their battle of minds and emotions reaches its peak, Hal’s defeat leads to an unexpected twist—Star Sapphire’s identity slips away, leaving Carol unaware of the clash that defined her.
Inside the Green Lantern ring, the ancient sorcerer Myrwhydden has awakened, wielding magic once more after Abin Sur’s death. Hal Jordan now finds himself trapped in a realm of shifting illusions, where the power of the ring itself becomes both weapon and prison.
When Black Hand captures Green Lantern’s power ring and channels its energy to trap him in another dimension, the hero must find a way to fight back—using only half a ring and sheer will. The story unfolds with high stakes and inventive use of the Green Lantern mythos, testing the limits of willpower and ingenuity.
In "Once a Green Lantern — Always a Green Lantern!", Hal Jordan faces a personal challenge as he tracks down Katma Tui, who’s decided to leave the Green Lantern Corps after her probation ends. Using a carefully crafted ruse, Hal tests her commitment to the Corps, probing whether her loyalty runs deeper than her feelings for Imi Kann.
In "Wizard of the Light-Wave Weapons!", Green Lantern faces off against the cunning Dr. Light, who wields radiant energy weapons in a bid to dismantle the Justice League one hero at a time. With sharp wit and unyielding willpower, the Emerald Guardian stands firm against a foe who underestimates the power of unity.
In a quiet hospital room, Barks Ownley overhears Tom Kalmaku murmuring about Green Lantern’s power battery in his sleep—and hatches a plan to steal it. With Tom’s help, Green Lantern sets a trap, turning the thief’s scheme against him in a tense game of wits.
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Reprints
↩ Reprints Showcase #22 (1959), Showcase #23 (1959), Showcase #24 (1960), Green Lantern #1 (1960), Green Lantern #2 (1960), Green Lantern #3 (1960), Green Lantern #4 (1961), Green Lantern #5 (1961), Green Lantern #6 (1961), Green Lantern #7 (1961), Green Lantern #8 (1961), Green Lantern #9 (1961), Green Lantern #10 (1962), Green Lantern #11 (1962), Green Lantern #12 (1962), Green Lantern #13 (1962), Green Lantern #14 (1962), Green Lantern #15 (1962), Green Lantern #16 (1962), Green Lantern #17 (1962), Green Lantern #18 (1963), Green Lantern #19 (1963), Green Lantern #20 (1963), Green Lantern #21 (1963), Green Lantern #22 (1963), Green Lantern #23 (1963), Green Lantern #24 (1963), Green Lantern #25 (1963), Green Lantern #26 (1964), Green Lantern #27 (1964), Green Lantern #28 (1964), Green Lantern #29 (1964), Green Lantern #30 (1964), Green Lantern #31 (1964), Green Lantern #32 (1964), Green Lantern #33 (1964), Green Lantern #34 (1965), Green Lantern #35 (1965)
Reprinted in DC Comics the Art of Darwyn Cooke #[nn] (2018)
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