He-Man and the Masters of the Universe Omnibus #[nn]
☆ Be the first to review + Add to your collection — Join freeThis DC Omnibus collects the complete 2012-2013 He-Man and the Masters of the Universe series, reimagining the classic characters for a modern audience. Written by James Robinson and drawn by Philip Tan, the story follows Prince Adam as he transforms into He-Man to defend Eternia from Skeletor's forces, with appearances by Man-at-Arms, Teela, Battle Cat, and other iconic figures from the franchise. The volume also includes the crossover issues with Superman, bringing Clark Kent into the conflict alongside the heroes of Eternia.
In "The Lost Knight," the fate of Eternia hangs in the balance as the Horde's coordinated assault leaves the kingdom in ruins. With Randor ordering a desperate retreat to Castle Grayskull, Adora bears the scars of battle—both physical and emotional—while the truth about Hordak, a long-forgotten enemy from legend, begins to surface. When Despara appears in a haunting hologram, offering a chilling ultimatum, the heroes must face their darkest choices. Written by Keith Giffen and illustrated by Pop Mhan, with colors by Kathryn Layno and letters by Saida Temofonte, this pivotal chapter unfolds under cover by Philip Tan and David Wilkins.
In "The Seeker," a quiet woodsman named Adam, haunted by fragmented memories and dreams of ancient wars, answers the call of Zoar, the falcon, and steps beyond the forest into a world of danger and mystery. When he's ambushed by the savage Beast Man, Adam's journey into the unknown takes its first violent turn.
In the scorching sands of the desert, Adam is taken captive by bandits serving Trap Jaw, who seeks revenge for the hero’s past defeat. Forced into a brutal fight for survival, he’s unexpectedly rescued by a fierce warrior known as the Desert Wind—only to learn she’s Teela, and that the legendary Zoar may be nothing more than a trick of the mind.
In "Blood Tide," Teela and Adam press on across Eternia with the guidance of Zoar, their path leading them to the open sea. When they set sail, Mer-Man emerges from the depths to attack, sinking their vessel and leaving them adrift in the wreckage—survivors in a storm-tossed world they barely understand.
Teela and Adam barely survive the shipwreck, only to be captured by a mysterious island's inhabitants led by Man-At-Arms. Forced into Evil-Lyn’s deadly arena, they face the fiery trials of her cauldron—where one misstep means certain doom.
In "The Sword and the Sorceress," Teela and Adam flee from Evil-Lyn’s cauldron, racing through a hidden cave toward a mystical door. Behind it lies the Sword of Power, embedded in stone and fiercely defended by a wild, enraged Battle Cat—forcing Adam to face the beast while Teela is taken captive by Man-At-Arms. The story unfolds as the pair confronts ancient magic, with the sword’s true power poised to awaken something long buried.
In "The Power!", He-Man, Teela, and Battle Cat launch a daring nighttime assault on Castle Grayskull, determined to reclaim it from Skeletor’s grasp after their memories return. But when He-Man uncovers the truth—that Skeletor’s victory was made possible by Orko’s betrayal—the team’s resolve is tested as they move forward with a bold, risky strike.
In "Desperate Times," grief and deception collide when Despara, newly leading the Horde after the Sorceress’s funeral, launches a brutal assault on Eternia. During a fierce clash with He-Man and Teela, the removal of her Hordak-like mask reveals a startling truth—Teela realizes the woman she’s fighting is none other than Adora.
In "Past Imperfect," as the Horde lays waste to Eternia and the survivors retreat to Castle Grayskull, King Randor delivers grim news: the kingdom has fallen, and the enemy’s leader, Hordak, is no myth but a terrifying reality. When Despara appears in holographic form with a chilling ultimatum, the heroes must confront not only an imminent threat but also the hidden past between Teela and Adora, whose bond may hold the key to what comes next.
In "Fires of Eternity," as the Horde lays siege to Castle Grayskull, Teela’s captivity sparks a quiet reckoning for Adora when she’s forced to confront the truth about her father, Hordak. Meanwhile, He-Man uncovers the ancient forge within the castle, channeling the spirit of King Grayskull to reforged the Power Sword into a new, more powerful form.
In "Once Upon a Time," He-Man fights to defend Castle Grayskull as Despara confronts the mystery of her past. Seeking answers, she turns to Shadow Weaver, who reveals the truth about her origins—and the cost of knowing it.
In "Blood Ties," Adora’s bold decision to free Teela sets off a chain of revelations and desperate escapes, as Hordak’s grip on Eternia tightens and Grayskull falls to a devastating quake. With the Talon Fighter as their last hope, the heroes flee to Point Dread, where Teela faces a shocking truth about her mother—and Adora makes a final, irreversible choice to break from the Horde.
In "What Lies Within, Part One," He-Man and the Masters of the Universe arrive just as King Randor leads a charge against the Horde’s excavation led by Grizzlor. With Hordak desperate to stop He-Man, Grizzlor unleashes an orbital strike that forces the heroes to flee—leaving Randor shaken and determined to try a desperate course: resurrecting the fallen Sorceress.
In "What Lies Within, Part Two," Randor guides his companions to the ominous Mount Zoar, descending into the hidden depths of Subternia in a desperate quest to awaken an ancient goddess capable of restoring the Sorceress. The journey tests their resolve as they navigate the realm’s eerie mysteries, where the past and present blur beneath the surface.
In "What Lies Within, Part Three," Stratos, Teela, and Moss Man battle their way through the first circle of Subternia, where dreams twist into dread. Swallowed by a monstrous force, they’re hurled into the next realm—the Circle of Earth—where the dangers grow even more treacherous.
In "What Lies Within, Part Four," Teela, Moss Man, and Stratos race to rescue He-Man, Randor, and Battle Cat from the treacherous Circle of Dreams, piloting an airship from the Circle of Sky. As they navigate the shifting skies, Randor takes command—only to deliberately crash the vessel into a storm, leaving the group stranded in the frozen wasteland of the Circle of Death, where ancient Snake Men are preserved in ice. The truth of Randor’s identity begins to unravel as the cold reveals a shocking deception.
In "What Lies Within, Part Five," the heroes press on through the Circle of Death, only to face the chilling truth: King Hssss has usurped Randor, and He-Man is no mere warrior—he’s the missing key to the Snake Men’s ancient resurrection. As the villains close in, He-Man is captured and dragged toward the Star Seed, the final nexus of Subternia’s power, where his fate—and the fate of Eternia—hangs in the balance.
In "What Lies Within, Part Six," Teela’s journey takes a shocking turn when she’s drawn into the Star Seed, where she encounters the spirit of her mother, the Sorceress. Emerging transformed with green skin and a serpent’s grace, she claims the mantle of the new Sorceress of Serpos and commands the Snake Men—setting the stage for a dramatic shift in power. With He-Man defeating King Hssss and Teela guiding the heroes to Snake Mountain, the fate of Eternia hangs in the balance as a new era begins.
In the ancient days before Prince Adam, King Grayskull stands triumphant after banishing Hordak and the Horde to Despondos, only to face a treacherous night of celebration. When his trusted advisor Adi orchestrates a sudden assault by the Gar people, the king is betrayed by Saryn—a woman he once regarded as a daughter—whose loyalty turns to violence in the shadows of his victory.
In "The Blood of Grayskull, Part One," Adora is haunted by visions of Saryn fleeing through a shadowed forest, a mystery that pulls her toward a dangerous quest. Joined by He-Man and Battle Cat, she sets out to reach a forbidden island, armed with a sword gifted by Teela—its snake-shaped hilt a silent promise of what’s to come. Their mission: steal a ship from a Horde-occupied port and sail into the unknown.
In "The Blood of Grayskull, Part Two," He-Man, Adora, and Battle Cat slip through a dangerous port town on a desperate mission to steal a ship. When the threat to Eternian prisoners becomes unbearable, He-Man channels the power of Grayskull to turn the tide against the Horde, sending Battle Cat to guide the freed captives to safety. Just as the Fright Zone’s traps unleash chaos, a winged unicorn—Adora’s long-lost charge—arrives to rescue them from a sudden chasm.
In "The Blood of Grayskull, Part Three," He-Man and Adora reach the long-lost forbidden island, where the isolated Gar people claim centuries of solitude. As tensions rise, Swift Wind vanishes into the forest, and He-Man’s attempt to negotiate peace ends in betrayal—only for Adora to deliver a shocking, irreversible act.
In "The Blood of Grayskull, Part Four," Adora grapples with the aftermath of He-Man’s fate, fleeing into the woods after a devastating loss. Teela appears with a warning: the snake sword is cursed, and only the second blade forged by King Grayskull—hidden by the enigmatic Saryn—can restore He-Man, if found in time. As trust fractures between them, Adora vows to seek the sword alone.
In the climactic fifth part of "The Blood of Grayskull," Adora claims the Sword of Protection and transforms into She-Ra, confronting the shocking revelation that her fallen enemy Saryn is Skeletor’s mother. With the Fright Zone threatening to engulf the island, She-Ra and He-Man join forces to push back the darkness, while Tri-Klops arrives at a newly rebuilt Castle Grayskull—now a twisted echo of the Horde—to deliver He-Man’s blood to Hordak.
In "Stuck in a Moment," a young Prince Adam is separated from the palace and left to face danger alone when Keldor's deception sets off a chain of events that threatens Eternia. With his father’s Wind Raider destroyed and trapped beneath wreckage, Adam’s desperate struggle to save him awakens a long-buried power—just as Zodac and the Sorceress watch from afar and choose to act.
In "From Eternia — with Death!", Skeletor’s desperate assault on Castle Grayskull unleashes a dimensional storm that rips open the fabric of reality, dragging Superman from Earth to Eternia. Stranded in a world of magic and ancient power, the Man of Steel must quickly ally with He-Man to confront the chaos Skeletor has unleashed—before the breach consumes both worlds.
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↩ Reprints DC Comics Presents #47 (1982), Masters of the Universe #1 (1982), Masters of the Universe #2 (1983), Masters of the Universe #3 (1983), He-Man and the Masters of the Universe #1 (2012), He-Man and the Masters of the Universe #1 (2012), He-Man and the Masters of the Universe #2 (2012), He-Man and the Masters of the Universe #3 (2012), Masters of the Universe: The Origin of Skeletor #1 (2012), He-Man and the Masters of the Universe #4 (2013), He-Man and the Masters of the Universe #5 (2013), He-Man and the Masters of the Universe #6 (2013), Masters of the Universe: Origin of He-Man #1 (2013), He-Man and the Masters of the Universe #1 (2013), He-Man and the Masters of the Universe #1 (2013), He-Man and the Masters of the Universe #1 (2013), He-Man and the Masters of the Universe #2 (2013), Masters of the Universe: Origin of Hordak #1 (2013), He-Man and the Masters of the Universe #3 (2013), He-Man and the Masters of the Universe #4 (2013), He-Man and the Masters of the Universe #5 (2013), DC Universe vs. Masters of the Universe #1 (2013), DC Universe vs. Masters of the Universe #2 (2013), He-Man and the Masters of the Universe #6 (2013), DC Universe vs. Masters of the Universe #1 (2013), He-Man and the Masters of the Universe #7 (2013), DC Universe vs. Masters of the Universe #3 (2014), He-Man and the Masters of the Universe #8 (2014), He-Man and the Masters of the Universe #9 (2014), DC Universe vs. Masters of the Universe #4 (2014), DC Universe vs. Masters of the Universe #5 (2014), He-Man and the Masters of the Universe #10 (2014), DC Universe vs. Masters of the Universe #6 (2014), He-Man and the Masters of the Universe #11 (2014), He-Man and the Masters of the Universe #12 (2014), He-Man and the Masters of the Universe #13 (2014), He-Man and the Masters of the Universe #14 (2014), He-Man and the Masters of the Universe #15 (2014), He-Man and the Masters of the Universe #16 (2014), He-Man and the Masters of the Universe #17 (2014), He-Man and the Masters of the Universe #18 (2014), He-Man and the Masters of the Universe #19 (2015), He-Man: The Eternity War #1 (2015), He-Man: The Eternity War #1 (2015), He-Man: The Eternity War #2 (2015), He-Man: The Eternity War #3 (2015), He-Man: The Eternity War #4 (2015), He-Man: The Eternity War #5 (2015), He-Man: The Eternity War #6 (2015), He-Man: The Eternity War #7 (2015), He-Man: The Eternity War #8 (2015), He-Man: The Eternity War #9 (2015), He-Man: The Eternity War #10 (2015), He-Man: The Eternity War #11 (2015), He-Man: The Eternity War #12 (2016), He-Man: The Eternity War #13 (2016), He-Man: The Eternity War #14 (2016), He-Man: The Eternity War #15 (2016), He-Man / Thundercats #1 (2016), He-Man / Thundercats #1 (2016)
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