Hoppy the Marvel Bunny #2
☆ Be the first to review + Add to your collection — Join freeHoppy the Marvel Bunny encounters Duke Domince and his gang, who take him on a wild ride on a giant spinning wheel before dumping him in their dungeon; Hoppy says the magic word "Shazam" to transform and escape. In a second story, Hoppy helps out overworked postman Pat Pigeon by temporarily taking his mail route, learning firsthand how difficult a postman's job truly is.
Hoppy and his friend Millie stumble upon a mysterious old house that leads them down to Gameland, a peculiar realm ruled by Duke Dominoe and populated by living game pieces—but they're quickly captured, and Hoppy is spun so dizzy on a wheel of chance that he can't speak his magic word. Once his head clears and Hoppy transforms into the mighty Captain Marvel Bunny, he must navigate a surreal landscape of game-themed kingdoms—bowling valleys and checkerboard lands—to rescue Millie from Prince Pin and the scheming rulers who hold her prisoner.
When a giant's footprints mysteriously appear around town, Hoppy transforms into Captain Marvel Bunny to track down the culprit—only to uncover bank robbers, a runaway locomotive, and a mystery far different from what the evidence suggests. With help from Woodie Woodchuck, Charlie Chipmunk, and Millie, Marvel Bunny learns a valuable lesson about jumping to conclusions while setting things right along the way.
Benny Beaver and Fuzzy Bear are desperate for work until they spot a job posting that promises pay even when you're sick—and Fuzzy figures he's found the perfect scheme to earn money without lifting a finger. When the boss calls his bluff and discovers the truth, Fuzzy learns that outsmarting an employer comes with its own painful consequences.
When Millie sets out to help the poor, the Fairy Queen rewards her kindness with a magical ring that grants wishes—but it ends up on Hoppy's finger instead, with unexpected consequences when a soda pop flood threatens the area. With amnesia clouding his memory and a wish-granting ring at his paws, Hoppy finds himself transformed in ways he never intended, and must figure out how to save himself and Millie from the rising waters.
When Hoppy helps deliver mail to a pair of feuding hillbilly families in the mountains, he discovers that someone's been forging angry letters to reignite the peace between the Lions and the Wildcats—and the finger-pointing is about to turn into gunfire. The meek rabbit must transform into his super-powered alter ego to stop the trouble-maker before old grudges turn deadly.
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Reprinted in Hoppy the Marvel Bunny #4 (1952)
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