Justice League International #3
In "Shop or Die," the Justice League International ventures into the war-torn realm of Apokolips on a mission to locate Mister Miracle, only to find themselves caught in a deadly game of survival. With Barda's powerful boom-bursting abilities, she reunites the scattered half of the team and brings them back into the fray, setting the stage for an intense showdown. Written by Keith Giffen and J. M. DeMatteis, with art by Giffen and Ty Templeton, and a striking cover by Kevin Maguire, this 2010 issue blends high-stakes action with the series' signature blend of humor and heart.
When the Cluster, a massive amalgamated spaceship colony, floats into Earth’s orbit with a chilling demand—trade or face devastation—the Justice League International springs into action. As diplomatic tension escalates, the team must navigate a crisis that tests not just their strength, but their judgment, in a story that blends high-stakes sci-fi with the uneasy balance of power.
When the Justice League International launches a surprise assault on the Cluster, the team barely holds their ground—though victory comes at a cost. As the alien fleet retreats, Mister Miracle is left behind, caught in the chaos and taken prisoner aboard one of their ships.
In "Bialya, My Bialya," the Justice League International splits their focus: while one half pursues the Cluster, the other slips into Bialya in disguise, uncovering a shocking truth—Wandjina is alive, but under the Queen Bee’s control. The story unfolds with tense espionage and unexpected revelations, testing the team’s resolve in a world where loyalty is not what it seems.
In "Where No League Has Gone Before!", the Justice League International tracks the Cluster to a remote outpost, only to be met with an unexpected twist when Lobo is summoned—by the Cluster itself. Barda teleports him to Earth, setting the stage for a volatile confrontation that tests the League’s resolve and Lobo’s unpredictable loyalty.
In "If It's Tuesday, This Must Be-- Apokolips!", the Justice League International ventures into the war-torn realm of Apokolips on a mission to find Mister Miracle, only to be thrust into a brutal confrontation. When Barda arrives on Earth, she doesn’t hesitate—she ‘booms’ the rest of the JLI back into the heart of Darkseid’s domain, where chaos and danger await.
In "Apokolips... Wow!", the Justice League International lands on Apokolips with no plan and a whole lot of trouble—facing Para-Demons and a captured Mister Miracle held by Granny Goodness. Darkseid’s sudden arrival ends the skirmish with a single, thunderous command, leaving the team and their teammate stranded in the heart of the warworld.
ComicBooks.com Value
Find on ebay
Where to buy
Read it digitally
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
↩ Reprints Justice League International #14 (1988), Justice League International #15 (1988), Justice League International #16 (1988), Justice League International #17 (1988), Justice League International #18 (1988), Justice League International #19 (1988), Justice League International #20 (1988), Justice League International #21 (1988), Justice League International #22 (1988), Justice League International: The Secret Gospel of Maxwell Lord #[nn] (1992), JLA Secret Files #3 (2000), JLA-Z #2 (2003), Justice League International #3 (2009)
Reviews
Reader reviews
No reader reviews yet.