Justice League of America Archives #10
☆ Be the first to review + Add to your collection — Join freeThis tenth volume of the Justice League of America Archives series collects issues #57-64 of the original 1960s series, featuring the Silver Age adventures of the team as written by Gardner Fox and drawn by artists including Mike Sekowsky and Sid Greene. These stories include the introduction of the Red Tornado and the classic 'Crisis on Earth-X' crossover with the Justice Society of America. The Archive Editions present these tales in hardcover with restored coloring and original lettering, preserving the era's comic book craftsmanship.
"Plague of the Galactic Jest-Master" brings together the Justice League of America and the Justice Society of America in a high-stakes clash on Earth-2, as A-Rym's destructive path threatens to spiral out of control. Written by Mike Friedrich and illustrated with dynamic precision by Dick Dillin, with inks by Joe Giella and colors by Dave Tanguay, this story unfolds with urgency as both teams race to reunite A-Rym with his missing counterpart, Teppy, before it’s too late. The cover by Dick Dillin and Joe Giella captures the cosmic tension, while a quiet moment in the Batcave—where an Earth-2 Robin gifts a new costume to his Earth-1 counterpart—hints at deeper connections across the multiverse.
Hawkman and Atom journey to Thanagar seeking a cure for the fractured mind of Jean Loring, only to arrive as the planet falls under the twisted assault of the Jest-Master, whose laughter unravels sanity itself. In the chaos, Jean’s condition unexpectedly shifts—her mind, once broken, now sharpens with purpose—and she steps forward to aid the League in facing the madness they’ve unleashed.
In "Peril of the Paired Planets," Red Tornado is seized by the enigmatic villain Creator2, who unleashes a wave of destabilizing vibrations that strike both Earth-1 and Earth-2. As the JLA and JSA each face tailored threats on their respective worlds, the heroes must confront a danger that exploits the very fabric of their parallel realities.
In "Where Valor Fails... Will Magic Triumph?", the surviving members of the Justice League and the Justice Society of America unite against the relentless threat of Creator2, turning to ancient magic to counter his cold, scientific might. With Red Tornado breaking free from control and the fallen doppelgangers beginning to recover, the tide of battle shifts in unexpected ways.
In "Earth's Final Hour!" from Justice League of America Archives #10, industrialist Theo Zappa launches a desperate scheme to harvest every last plankton on Earth, selling it to the ecologically ravaged planet Kalyarna. With Aquaman sounding the alarm, the Justice League divides into teams to race against time and stop Zappa before his plan triggers a global collapse.
In "Batman — King of the World," the Justice League follows a mysterious robot that hijacks Batman’s mind and turns him against them, leading to a chaotic clash on a distant planet with a team of heroes who aren’t who they seem. The story unfolds as a high-stakes mystery, probing the limits of identity and control, with the League racing to uncover the truth behind the deception.
In "The Last Survivors of Earth!" from Justice League of America Archives #10, ancient refugees from the lost continent of Mu return after millennia, their ship a relic of a forgotten age. Now they see Earth’s current inhabitants as a threat to their survival—and they’re determined to erase them.
In "The Most Dangerous Dreams of All!" from Justice League of America Archives #10, writer Harlequin Ellis finds himself haunted by vivid, unsettling dreams where he takes on the identities of Superman and Batman—only to see Green Arrow and other League members fall victim to his actions. As the line between fantasy and reality blurs, his obsession with Black Canary spirals into something far more dangerous.
When a U.S. military disposal of poison gas devastates the oceanic Proof-Rock, the ancient Pale People rise in fury, turning their wrath toward Atlantis. As tensions escalate between surface and undersea civilizations, the Justice League must navigate a crisis born not of villainy, but of ecological reckoning.
In "Earth— The Monster-Maker!", two parallel threats unfold across Earth-1 and Earth-2 as the alien A-Rym, separated from his symbiotic pet Teppy during a dimensional crash, unleashes chaos on both worlds. On Earth-2, the Justice Society of America struggles against A-Rym’s growing power, while on Earth-1, a young Robin joins the Justice League in a desperate fight against Teppy, the creature now unleashed in his own right.
In "Solomon Grundy.. The One and Only," the Justice League of America teams up with the Justice Society of America to confront the interdimensional threat of A-Rym on Earth-2, where Solomon Grundy's presence adds an eerie weight to the battle. As the two teams race to reunite A-Rym with his lost counterpart Teppy before it's too late, a quiet moment between Earth-2 Robin and his Earth-1 counterpart at the Batcave sparks a subtle shift in identity and purpose. The story unfolds with urgent stakes and emotional resonance, leaving both heroes and readers wondering what comes next.
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Reprints
↩ Reprints Justice League of America #81 (1970), Justice League of America #82 (1970), Justice League of America #83 (1970), Justice League of America #84 (1970), Justice League of America #85 (1970), Justice League of America #86 (1970), Justice League of America #87 (1971), Justice League of America #88 (1971), Justice League of America #89 (1971), Justice League of America #90 (1971), Justice League of America #91 (1971), Justice League of America #92 (1971), Justice League of America #93 (1971)
Reprinted in Justice League of America: The Bronze Age Omnibus #1 (2017)
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