Justice League of America Archives #7
☆ Be the first to review + Add to your collection — Join freeThis volume collects the Silver Age adventures of the Justice League from the late 1960s, reprinting issues #55-66 of the original series. It features classic stories by writers Gardner Fox and Mike Sekowsky, including the introduction of the villainous Starro and the team's battles with threats like the Royal Flush Gang. As part of DC's Archive Editions line, this hardcover presents restored, full-color reproductions of the original comic art and lettering.
In "Missing in Action--5 Justice Leaguers!", the League's newest member, Snapper, recounts five separate, mysterious tales from his teammates—each explaining why they were unable to answer a sudden emergency call. As the Justice League faces a threat from the Lord of Time, these personal stories reveal unexpected absences, leaving the team's unity tested and the reasons behind their silence shrouded in intrigue.
In "Secret Behind the Stolen Super-Weapons!", a cunning thief unleashes a mysterious device capable of teleporting priceless items—leaving behind perfect duplicates—and strikes at the Justice League, snatching Batman’s Utility Belt, Wonder Woman’s Magic Lasso, and Green Arrow’s trick arrows. With the League’s most trusted gear gone, the heroes must track down the thief before the device’s next move leaves them powerless.
In "History-Making Costumes of the Royal-Flush Gang!", the Justice League is thrown into a globe-trotting mystery when Hal Jordan is critically injured retrieving a strange parcel—leading them to hunt an ancient treasure while the Royal Flush Gang, masquerading as legendary historical figures, races to claim it first.
In "The Super-Crisis That Struck Earth-Two!", the Justice Society of America, now including an adult Robin, faces a shocking defeat at the hands of four ordinary people on Earth-2—each empowered by a mysterious black matter from another universe. When the JSA calls for help through Johnny's T-Bolt, they're met with a battered Justice League of America, suffering the same strange affliction. Together, the two teams must uncover the source of the black matter before it consumes both Earths.
In "The Negative Crisis on Earths One-Two!", the Justice League and Justice Society join forces to confront the Black-Sphered Villains on Earth-2, where artificial black matter temporarily empowers four heroes—only to risk their corruption. As the heroes teeter on the edge of darkness, their subconscious connection helps the remaining heroes uncover the villains' hidden flaws, turning the tide in a battle of wills and resolve. The crisis escalates as the same vulnerabilities must be used to stop the corrupted versions of the League on Earth-One—before the darkness spreads further.
In "The Justice Leaguers' Impossible Adventure!", five members of the Justice League find themselves stranded on a strange world where their powers have been stripped away by the enigmatic trio known as the Impossibles. Forced to rely on wit and teamwork alone, they must face down the relentless Contras in a battle that tests their resolve like never before.
In "Winged Warriors of the Immortal Queen!", the Queen Bee—now immortal but trapped in stillness—commands six enslaved Leaguers to undertake perilous quests across distant realms, each seeking a vital artifact to restore her mobility. With the fate of the Justice League hanging in the balance, the heroes must navigate treacherous landscapes and ancient trials, all while fighting the queen’s relentless control.
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Reprints
↩ Reprints Justice League of America #51 (1967), Justice League of America #52 (1967), Justice League of America #53 (1967), Justice League of America #54 (1967), Justice League of America #55 (1967), Justice League of America #56 (1967), Justice League of America #57 (1967), Justice League of America #58 (1967), Justice League of America #59 (1967), Justice League of America #60 (1968)
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