Justice League of America: The Silver Age Omnibus #2
☆ Be the first to review + Add to your collection — Join freeThis second Silver Age omnibus for the Justice League of America collects issues #21–30, #32–36, and #38–47, originally published from 1963 to 1965. It features classic stories by writer Gardner Fox and artists including Mike Sekowsky and Murphy Anderson, introducing major villains like the Crime Syndicate of America and Doctor Light, and includes the team's first annual issue. The volume captures the JLA's transition from simple superheroics to more complex cosmic and character-driven adventures.
In "The Planet That Came to a Standstill!", Earth-1’s Johnny Thunder gains control of the Thunderbolt after his Earth-2 counterpart accidentally summons it to meet him—leading to a time-twisting chain of events that threatens the very origins of the Justice League. Written by Gardner Fox and illustrated by Mike Sekowsky, with inks by Bernard Sachs and lettering by Gaspar Saladino, this classic tale sees Johnny’s actions ripple across timelines, setting up a bold new Lawless League to challenge the JSA. The cover, a striking piece by Darwyn Cooke, captures the cosmic stakes of a world where heroes never were.
In "Enemy from the Timeless World!", the Justice League finds itself fractured when a future Earthman harnesses the power of the JLA to battle the Alien-Ator—only for the alien to awaken and turn half the team against the other. The story unfolds as trust shatters and old alliances are tested, all in the shadow of a threat that predates time itself.
In "The Deadly Dreams of Doctor Destiny!", the Justice League faces their deepest fears when each member is tormented by visions of their own downfall—only to find those nightmares manifesting in reality. As the dreams blur into waking life, the heroes must confront their inner doubts and prove that even in their darkest moments, they can rise stronger.
In "The Case of the Disabled Justice League!" from Justice League of America: The Silver Age Omnibus #2, five members of the Justice League stage a playful mock battle for a group of disabled boys—only to find themselves suddenly afflicted with disabilities of their own. As they uncover a sinister link to the mind-controlling villain Brain Storm, the League must confront their own weakened comrades and the mastermind behind the deception.
In "Earth -- Without a Justice League!", Johnny Thunder of Earth-1 seizes control of his Earth-2 counterpart's Thunderbolt after a mistaken teleportation brings the two heroes together. With the power of the Thunderbolt, he alters history to erase the Justice League’s founding, setting up a Lawless League of his own criminal allies to challenge the JSA on Earth-1.
In "Crisis on Earth-A!", the Justice Society of America faces off against the Lawless League and three monstrous creations born from the twisted legacy of Johnny Thunder of Earth-1. With time itself unraveling, the Thunderbolt must intervene before history repeats, even as memories fade and the past slips away.
In "Indestructible Creatures of Nightmare Island!", the Justice League of America confronts a terrifying mystery born from a well-intentioned machine gone wrong. When Andrew Helm's device meant to bring peace spirals into chaos, the heroes face nightmarish illusions drawn from their deepest fears—each battle a test of will, not strength.
When The Key unleashes a psycho-chemical that shatters the Justice League’s unity and blinds them to his crimes, the team fractures under unseen pressure. Only Hawkgirl’s sharp instincts uncover the truth, leading the heroes back to themselves and into a fight they never saw coming.
When the Justice League suddenly doubles in size after battling the Unimaginable, alien doctor Bendorion arrives to help—but Batman's instincts tell him something's wrong. As trust erodes and the team's size grows ever more impossible, the truth behind Bendorion's identity begins to unravel.
In "The Super-Struggle Against Shaggy Man," the Justice League faces off against two seemingly invincible foes: the Shaggy Man and a massive rock creature. With the Flash's clever idea to pit the two threats against each other, the League sets the Shaggy Man against a duplicate of himself, testing the limits of his power and resolve.
When Blockbuster and Solomon Grundy begin appearing across the wrong Earth, the Justice League races to uncover the source of the chaos—only to learn that the Spectre has detected a far greater threat: the Anti-Matter Man’s approach is tearing the fabric between Earth-One and Earth-Two, putting both worlds at risk.
In "The Bridge Between Earths!" from Justice League of America: The Silver Age Omnibus #2, a malfunctioning space-warp machine created by Ray Palmer’s assistant fractures reality, pulling Earths into dangerous collision. With the Anti-Matter Man threatening to tear both worlds apart, the combined might of the JLA and JSA must rely on The Atom’s ingenuity and The Spectre’s divine power to restore balance—before time and space unravel completely.
In "Threat of the True-or-False Sorcerer!" from Justice League of America: The Silver Age Omnibus #2, the JLA faces a mind-bending mystery when a prison escape attempt by Felix Faust spawns a mystical duplicate, threatening cosmic balance. With the real Faust still locked away, the League must untangle which version is the true threat—before the universe unravels.
When war hero Eddie Brent is manipulated by the ancient and cunning Lord of Time, the Justice League must race against time itself to stop a deadly assault on the 20th century. Using the faint radiation trail left by the Lord’s time-worn weapons, the team tracks the villain’s next move before history is rewritten.
In "Missing in Action — 5 Justice Leaguers!", the League grapples with a mysterious emergency signal as Snapper Carr recounts the five separate, seemingly impossible excuses each hero gave for not answering—each one a tantalizing glimpse into a moment where time, fate, or circumstance pulled them away from the fight.
When a clever thief unveils a device that swaps priceless items with perfect duplicates, the Justice League finds their most trusted gear mysteriously vanished—replaced by flawless imitations. With Batman’s Utility Belt, Wonder Woman’s Magic Lasso, and Green Arrow’s trick arrows all gone, the team must track down the thief before the real weapons fall into the wrong hands.
When Hal Jordan is critically wounded retrieving a mysterious parcel, the Justice League races to uncover an ancient treasure—just as the Royal Flush Gang, posing as legendary historical figures, closes in on the same prize.
In "The Super-Crisis That Struck Earth-Two!", the Justice Society of America, now with an adult Robin as a new member, faces an unexpected threat when four ordinary people on Earth-2 gain terrifying power from mysterious black matter. When the JSA is overwhelmed, they call on the JLA via Johnny's T-Bolt—only to find the League itself is broken and struggling against the same force. Together, the two teams uncover the dark source of the black matter, racing to stop it before both Earths are lost.
When the Black-Sphered Villains threaten Earth-2, the Justice League and Justice Society join forces in a high-stakes effort to stop them—using black matter to temporarily empower four heroes, with unpredictable results. As the experiment nearly turns disastrous, the heroes’ subconscious minds guide their teammates toward a shared weakness, offering a fragile path to victory. The story unfolds with urgency and precision, testing loyalty and ingenuity in a crisis that spans realities.
When five Justice Leaguers are suddenly whisked to a distant world and stripped of their powers by the enigmatic trio known as the Impossibles, they must rely on wit and teamwork to face the relentless Contras. Without their usual abilities, their greatest challenge isn’t just survival—it’s proving that heroism isn’t just about power.
In "Winged Warriors of the Immortal Queen!", the Queen Bee—now immortal but trapped in stillness—commands six enslaved Leaguers to embark on three perilous quests to reclaim the tools needed to restore her mobility. As the heroes race across distant realms, their loyalty is tested and their fates hang in the balance.
In "Time Signs a Death-Warrant for the Justice League!", the League finds themselves trapped in a deadly game when The Key manipulates a trophy in their collection to turn them against one another. With only an hour to uncover the truth and break the curse, the heroes must confront their deepest fears before the clock runs out.
When a mysterious Red Tornado crashes into a Justice Society of America meeting claiming to be the original, the heroes are thrown into confusion—especially since the real Ma Hunkle vanished just as suddenly as she arrived. As the new Tornado’s interference leads to the apparent deaths of the JSA in battle, he’s forced to seek help from the JLA on Earth-1, uncovering a sinister plot tied to T.O. Morrow.
In "T. O. Morrow Kills the Justice League -- Today!", the cunning villain T. O. Morrow turns his sights on the Justice League, using a supercomputer designed to halt all time itself—though he claims it's to prevent catastrophe. With the JSA already defeated on Earth-2, the JLA must confront Morrow's latest threat before reality unravels.
When the enigmatic Generalissimo Demmy Gog of the tiny nation of Offalia arrives in the United States wielding a stolen device capable of shattering morale, the Justice League finds itself tested not by brute force, but by the quiet unraveling of unity. As the heroes confront a threat that strikes at the heart of their resolve, they must rally not just their powers, but their trust in one another.
When the Headmaster plants evidence linking Green Arrow to the murder of the Tattooed Man, the Justice League finds itself divided—especially as Wonder Woman, having stepped away from her Amazon powers, temporarily leaves the team. With trust fraying and suspicion rising, the JLA must navigate a mystery that tests their unity before the real threat comes into the open.
In "Versus the Creeper!" from Justice League of America: The Silver Age Omnibus #2, the Justice League finds itself divided as they investigate the mysterious Creeper’s true intentions. Meanwhile, the insecure teen hero Mind-Grabber Kid, resentful of the League’s fame, unwittingly arms an alien invasion by claiming the heroes have turned tyrannical.
In "...And So My World Ends!", Martian Manhunter returns to the Justice League with a desperate plea: the White Martian Commander Blanx has launched a devastating assault on Mars. As the League rallies to defend the red planet, the battle's toll proves catastrophic—Mars becomes uninhabitable, forcing its survivors to flee to a new world, with J'onn at their side.
When Hawkgirl arrives with news that Midway City’s citizens—including her husband, Hawkman—are being turned to salt, the Justice League springs into action. With time running out and the source of the curse a terrifying mystery, the heroes must uncover the truth before the entire city is lost.
In "Star Light, Star Bright—Death Star I See Tonight!", Starman warns the JSA of Aquarius, a stellar entity reborn from past evil, who seizes the Cosmic Rod to reclaim his form. With Earth-2 vanishing in a flash, a handful of heroes shield themselves in a mystical bubble, while Red Tornado races to Earth-1 to rally the JLA—just as the threat reaches its peak.
In "Where Death Fears to Tread," the Justice League of America joins forces with the Justice Society of America to confront the cosmic threat of Aquarius, whose power begins to unravel the strength of both Fate and Green Lantern Alan Scott. As their energies fade within a protective bubble, Aquarius intervenes—only to seize control of them, forcing the heroes into a desperate clash. When Starman’s rod flares with unstable energy, threatening to consume Black Canary, a sudden act of sacrifice from her husband Larry breaks Aquarius’s hold, reshaping the battle’s course.
In "In Each Man There Is a Demon!", Black Canary arrives in the Justice League's world after journeying from Earth-2, only to find herself tested by twisted reflections of her teammates. As the League faces these dark counterparts, she begins to uncover a startling new power—her voice now holds the force of a sonic scream, a mystery tied to her interdimensional crossing.
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Reprints
↩ Reprints Mystery in Space #75 (1962), Justice League of America #31 (1964), Justice League of America #32 (1964), Justice League of America #33 (1965), Justice League of America #34 (1965), Justice League of America #35 (1965), Justice League of America #36 (1965), Justice League of America #37 (1965), Justice League of America #38 (1965), Justice League of America #39 (1965), Justice League of America #40 (1965), Justice League of America #41 (1965), Justice League of America #42 (1966), Justice League of America #43 (1966), Justice League of America #44 (1966), Justice League of America #45 (1966), Justice League of America #46 (1966), Justice League of America #47 (1966), Justice League of America #48 (1966), Justice League of America #49 (1966), Justice League of America #50 (1966), Justice League of America #51 (1967), Justice League of America #52 (1967), Justice League of America #53 (1967), Justice League of America #54 (1967), Justice League of America #55 (1967), Justice League of America #56 (1967), Justice League of America #57 (1967), Justice League of America #58 (1967), Justice League of America #59 (1967), Justice League of America #60 (1968), Justice League of America #61 (1968), Justice League of America #62 (1968), Justice League of America #63 (1968), Justice League of America #64 (1968), Justice League of America #65 (1968), Justice League of America #66 (1968), Justice League of America #67 (1968), Justice League of America #68 (1968), Justice League of America #69 (1969), Justice League of America #70 (1969), Justice League of America #71 (1969), Justice League of America #72 (1969), Justice League of America #73 (1969), Justice League of America #74 (1969), Justice League of America #75 (1969), Justice League of America #76 (1969), Justice League of America Archives #8 (2003), Justice League of America Archives #9 (2005)
Reprinted in DC Comics the Art of Darwyn Cooke #[nn] (2018)
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