Kid Cowboy #14
☆ Be the first to review + Add to your collection — Join freeThe main story follows Kid Cowboy as he investigates the ghost town of Twin Buttes, where two rival ranchers—Clint Lane and Tom Norris—had struck gold and divided the town between them, leading to deaths and the disappearance of Lane's daughter. A secondary story, "The Singing Cowboy," features a female cowboy confronting supernatural occurrences at a hangman's mine, where she encounters the ghost of a hanged man. The issue also includes a story involving characters named Bold Buckeroo and Rusty, who uncover a scheme related to stolen land deeds and face danger from antagonists seeking to claim Morton's property.
When Kid Cowboy encounters Wellington Q. Nicklesberry and his traveling medicine show, a murder accusation quickly lands the smooth-talking doctor behind bars—but Randy Dix isn't convinced the evidence tells the whole story. Suspicious of Nicklesberry's shifty assistant Larue and his unexplained fortune, Kid Cowboy devises a clever trap at the tribal council to expose the real killer and save an innocent man from the gallows.
Kid Cowboy and Red Feather take shelter from a thunderstorm in the abandoned mining town of Twin Buttes, where they discover Agnes Lane hiding out and playing ghost to scare away the Norris family—who've been hunting her for a valuable gold map left by her late father. With the map in hand and a sheriff at their side, Kid Cowboy must protect Agnes from ruthless men determined to claim the strike, all while uncovering the truth behind the decades-old feud that destroyed the town.
William Frederick Cody earned his legendary reputation as hunter, scout, and Indian fighter through a series of daring feats across the frontier—from riding the most perilous Pony Express routes as a teenager to serving as General Sheridan's chief of scouts. This biographical story traces his rise from a sharpshooter on the Kansas Pacific Railroad to the mastermind behind Buffalo Bill's Wild West Show, showcasing the ambition and skill that made him one of the West's most celebrated figures.
When Amelia's father falls ill, she confides that the ghost of Caleb Watt—a man who hanged himself after losing their mine in a poker game—has returned to haunt the claim, and that the prospector John Logan is using the haunting to pressure them into selling. Chuckawalla and Clint venture into the mine to investigate, only to discover far more than spectral trouble lurking in the darkness. The singing cowboy must use his wits and quick draw to uncover who's really behind the ghostly scheme—and what riches lie hidden in the mountain.
Tim Rollins, hidden as the Bold Buckeroo, investigates a series of mysterious cattle rustlings plaguing Ben Morton's ranch—rustlings Morton blames on "ghost riders." When the Bold Buckeroo discovers a marked playing card at an abandoned campfire, a dangerous masquerade begins: he infiltrates the rustlers' operation to uncover who's really behind the raids and the attempts to frame him for shooting Morton. As the Bold Buckeroo closes in on the truth, he must stay one step ahead of both the law and a cunning scheme that reaches far beyond simple cattle theft.
When a pair of troublemakers, Gila Monster and Gorey Gilhooley, plan an illegal gunfight right down the main street, Sheriff Stumpy Bunyan has to decide whether to uphold the law or let the ruffians have their fun. Stumpy's relaxed approach to law enforcement gets tested when he tries to stop the showdown—and the two varmints have a few rough lessons planned for any sheriff who gets in their way. Will Stumpy find a way to keep the peace without losing his hide?
Daniel Boone's journey begins in 1750 when a Pennsylvania blacksmith undertakes a momentous trek southward to North Carolina, uprooting his family and all their worldly possessions for a fresh start on the frontier. This biographical account captures the early determination that would define a legend of the American wilderness.
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↩ Reprints Kid Cowboy #6 (1951), Kid Cowboy #7 (1952)
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